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EnvEdit: Environment Editing for Vision-and-Language Navigation

CVPR 2022 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 81 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add edited-environment augmentation to HAMT and ensemble the resulting agentsHAMT · R2R test unseenSR: 3.2%Helped
Add edited-environment augmentation to HAMT and ensemble the resulting agentsHAMT · R2R test unseenSPL: 3.9%Helped
Add edited-environment augmentation to HAMT and ensemble the resulting agentsHAMT · RxR test unseennDTW: 4.7%Helped
Add edited-environment augmentation to HAMT and ensemble the resulting agentsHAMT · RxR test unseensDTW: 6.6%Helped
Add style-transfer environment augmentationEnvDrop · R2R val-unseenSR: 5.2%Helped
Use different styles across views within a panorama instead of one shared style (ablation)E_st-16 · R2R val-unseenSR: 2.3%Hurt
Use different styles across views within a panorama instead of one shared style (ablation)E_st-16 · R2R val-unseenSPL: 1.7%Hurt
Use one fixed style for the whole environment rather than varying style by viewpoint (ablation)E_st-16 · R2R val-unseenSR: 2.4%Hurt
Use a style-aware speaker instead of the baseline speaker for back translation (ablation)E_st-32 + back translation · R2R val-unseenSR: 59.0 -> 60.2Helped
Use a style-aware speaker instead of the baseline speaker for back translation (ablation)E_is1m-16 + back translation · R2R val-unseenSR: 60.2 -> 60.8Helped
Ensemble agents trained on E_st, E_is1, and E_is1m instead of using E_st aloneEnvDrop · R2R val-unseenSR: 0.6%Helped
Mask out more object classes in edited environments (ablation)E_is1m-16 · R2R val-unseenSRHurt

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