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Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy

CVPR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 0 citations (OpenAlex)

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Proposes Optimus-2, a Minecraft agent pairing an MLLM planner with a GOAP policy (action-guided behavior encoder plus MLLM backbone), and releases the 25k-video MGOA dataset built by automated data generation.

Problem

Goal-conditioned policies in Minecraft struggle to model observation-action relationships and to understand open-ended natural language sub-goals, limiting long-horizon and open-ended task performance.

Approach

A Goal-Observation-Action Conditioned Policy uses a Causal Perceiver to inject action embeddings into visual features, a History Aggregator with memory bank to compress history into fixed-length behavior tokens, and an MLLM (DeepSeek-VL-1.3B initialized, LoRA) that aligns sub-goals with these tokens to predict actions via a VPT action head, trained with behavior cloning plus KL distillation from V

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GOAP [VPT] instead of the strongest reported baselineMinecraft atomic-task policies · Logs, Seeds, Dirt, and Stoneaverage reward: Logs: 14.3 -> 15.0; Seeds: 8.2 -> 8.5; Dirt: 20.3 -> 26.7; Stone: 19.0 -> 25.7Helped
Use Optimus-2 instead of Optimus-1Minecraft long-horizon tasks · Wood, Stone, Iron, Gold, Diamond, RedStone, and Armorsuccess rate: Wood: 0.98 -> 0.99; Stone: 0.92 -> 0.93; Iron: 0.46 -> 0.53; Gold: 0.08 -> 0.09; Diamond: 0.11 -> 0.13; RedStone: 0.25 -Helped
Use GOAP rather than STEVE-1GPT-4V-planned open-ended tasks · Torch and Railsuccess rate: Torch: 0.66 -> 0.75; Rail: 0.10 -> 0.47Helped
Add the Action-guided Behavior Encoder's Causal Perceiver (ablation)GOAP · Atomic Tasks (average)average reward: 10.0 (↓47.4%) -> 19.0Helped
Add the History Aggregator (ablation)GOAP · Atomic Tasks (average)average reward: 12.2 (↓35.8%) -> 19.0Helped
Add the Memory Bank (ablation)GOAP · Atomic Tasks (average)average reward: 14.6 (↓23.2%) -> 19.0Helped
Replace the LLM backbone with Transformer-XL (ablation)GOAP · Open-ended instructions: Golden Shovel, Diamond Pickaxe, Compasssuccess rate: 17.1; 13.1; 16.2 -> 0.5; 0.5; 0.0Hurt
Replace the pretrained VPT action head with a 2-layer MLP projector (ablation)GOAP · Logs, Seeds, Dirt, and Stoneaverage reward: Logs: 15.0 -> 7.2; Seeds: 8.5 -> 4.3; Dirt: 26.7 -> 14.4; Stone: 25.7 -> 15.5Hurt
Train with MGOA instead of only the OpenAI Contractor Dataset (ablation)GOAP · Minecraft atomic tasksaverage rewardHelped
Train with only the OpenAI Contractor Dataset rather than the mixed dataset (ablation)GOAP · Stoneaverage reward: 89%Hurt

Surprising findings

Limitations

Experimental setup

Datasets: MGOA OpenAI Contractor Dataset

Benchmarks: MineRL Minecraft atomic tasks Minecraft long-horizon tasks (67 tasks, 7 groups) Minecraft open-ended instruction tasks

Metrics: average rewards success rate

Baselines: VPT (text) STEVE-1 GROOT FSQ GROOT GPT-4V DEPS Jarvis-1 Optimus-1

Builds on: VPT STEVE-1 GROOT Optimus-1 MineCLIP

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