Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
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Proposes Optimus-2, a Minecraft agent pairing an MLLM planner with a GOAP policy (action-guided behavior encoder plus MLLM backbone), and releases the 25k-video MGOA dataset built by automated data generation.
Problem
Goal-conditioned policies in Minecraft struggle to model observation-action relationships and to understand open-ended natural language sub-goals, limiting long-horizon and open-ended task performance.
Approach
A Goal-Observation-Action Conditioned Policy uses a Causal Perceiver to inject action embeddings into visual features, a History Aggregator with memory bank to compress history into fixed-length behavior tokens, and an MLLM (DeepSeek-VL-1.3B initialized, LoRA) that aligns sub-goals with these tokens to predict actions via a VPT action head, trained with behavior cloning plus KL distillation from V
Key results
- GOAP improves over prior SOTA on atomic tasks by 5%, 4%, 31%, and 35% on logs, seeds, dirt, and stone.
- Optimus-2 achieves highest success rates on all seven long-horizon task groups, e.g., 13% on Diamond and 28% on Redstone groups.
- On open-ended instruction tasks, GOAP with GPT-4V planner reaches 0.75 success on Torch, while baselines fail on Golden Shovel, Diamond Pickaxe, and Compass.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GOAP [VPT] instead of the strongest reported baseline | Minecraft atomic-task policies · Logs, Seeds, Dirt, and Stone | average reward: Logs: 14.3 -> 15.0; Seeds: 8.2 -> 8.5; Dirt: 20.3 -> 26.7; Stone: 19.0 -> 25.7 | Helped |
| Use Optimus-2 instead of Optimus-1 | Minecraft long-horizon tasks · Wood, Stone, Iron, Gold, Diamond, RedStone, and Armor | success rate: Wood: 0.98 -> 0.99; Stone: 0.92 -> 0.93; Iron: 0.46 -> 0.53; Gold: 0.08 -> 0.09; Diamond: 0.11 -> 0.13; RedStone: 0.25 - | Helped |
| Use GOAP rather than STEVE-1 | GPT-4V-planned open-ended tasks · Torch and Rail | success rate: Torch: 0.66 -> 0.75; Rail: 0.10 -> 0.47 | Helped |
| Add the Action-guided Behavior Encoder's Causal Perceiver (ablation) | GOAP · Atomic Tasks (average) | average reward: 10.0 (↓47.4%) -> 19.0 | Helped |
| Add the History Aggregator (ablation) | GOAP · Atomic Tasks (average) | average reward: 12.2 (↓35.8%) -> 19.0 | Helped |
| Add the Memory Bank (ablation) | GOAP · Atomic Tasks (average) | average reward: 14.6 (↓23.2%) -> 19.0 | Helped |
| Replace the LLM backbone with Transformer-XL (ablation) | GOAP · Open-ended instructions: Golden Shovel, Diamond Pickaxe, Compass | success rate: 17.1; 13.1; 16.2 -> 0.5; 0.5; 0.0 | Hurt |
| Replace the pretrained VPT action head with a 2-layer MLP projector (ablation) | GOAP · Logs, Seeds, Dirt, and Stone | average reward: Logs: 15.0 -> 7.2; Seeds: 8.5 -> 4.3; Dirt: 26.7 -> 14.4; Stone: 25.7 -> 15.5 | Hurt |
| Train with MGOA instead of only the OpenAI Contractor Dataset (ablation) | GOAP · Minecraft atomic tasks | average reward | Helped |
| Train with only the OpenAI Contractor Dataset rather than the mixed dataset (ablation) | GOAP · Stone | average reward: 89% | Hurt |
Surprising findings
- Replacing the pretrained VPT action head with a 2-layer MLP projector degrades performance, attributed to VPT's pretraining knowledge.
- Training only on the OpenAI Contractor Dataset yields poor atomic-task performance compared to MGOA, despite its task variety.
Limitations
- Long-horizon success rates remain low on harder groups such as Iron, Gold, and Diamond.
- Relies on GPT-4V planner and existing STEVE-1 agent for data generation.
Experimental setup
Datasets: MGOA OpenAI Contractor Dataset
Benchmarks: MineRL Minecraft atomic tasks Minecraft long-horizon tasks (67 tasks, 7 groups) Minecraft open-ended instruction tasks
Metrics: average rewards success rate
Baselines: VPT (text) STEVE-1 GROOT FSQ GROOT GPT-4V DEPS Jarvis-1 Optimus-1
Builds on: VPT STEVE-1 GROOT Optimus-1 MineCLIP
Closest papers by meaning
- MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception (CVPR 2024 · similarity 0.87)
- Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks (NeurIPS 2024 · similarity 0.85)
- CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter (NeurIPS 2026 · similarity 0.83)
- ADAM: An Embodied Causal Agent in Open-World Environments (ICLR 2025 · similarity 0.82)
- OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents (NeurIPS 2024 · similarity 0.82)
- GROOT: Learning to Follow Instructions by Watching Gameplay Videos (ICLR 2024 · similarity 0.82)
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