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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Quantifying Generalisation in Imitation Learning

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 0 citations (OpenAlex)

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Introduces Labyrinth, a discrete, fully observable gymnasium maze environment with controllable train/eval/test splits, key-and-door and ice-floor variants, and benchmarks six imitation learning methods, which generalise poorly to unseen structures.

Problem

Imitation learning benchmarks (CartPole, MountainCar, MuJoCo, Atari) often lack meaningful separation between training and evaluation conditions and do not expose optimal actions per state, which limits assessment of generalisation.

Approach

A configurable labyrinth environment where structure, start and goal positions can be varied to create verifiably distinct train/eval/test splits, with a discrete graph allowing computation of optimal actions in every state, plus partial observability, key-and-door, and ice-floor variants.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase BC training from 1,000 to 10,000 epochs (ablation)BC with Atari DQN CNN · 5×5 navigationsuccess ratio: 6% -> 41% validation; 2% -> 34% testHelped
Replace the Atari DQN CNN encoder with ResNet-18 (ablation)BC · 5×5 navigationsuccess ratio: 6% -> 56% validation; 2% -> 53% testHelped
Use a larger labyrinth setting, from 3×3 to 5×5BC · navigation testsuccess ratio: 65.62% -> 2%Hurt
Use IUPE instead of BC5×5 navigation · validationsuccess ratio: 6% -> 21%Helped
Use IUPE instead of BC5×5 navigation · testsuccess ratio: 2% -> 5%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Labyrinth 3x3, 4x4, 5x5 datasets (shortest paths, biased setting)

Benchmarks: Labyrinth navigation 5x5 train/validation/test splits Labyrinth 3x3 and 4x4 splits Labyrinth s0 and s0-and-g splits

Metrics: average episodic reward success ratio

Baselines: BC DAgger GAIL BCO SQIL IUPE

Builds on: gymnasium IL-Datasets Deep Q-Network ResNet

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