Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a shared-parameter DGN controller rather than a monolithic controller | Six-limb agents · Standing Up (training) | reward: 17518 vs 4104 | Helped |
| Use a shared-parameter DGN controller rather than a monolithic controller | Six-limb agents · Locomotion (training) | distance: 8.71 vs 0.96 | Helped |
| Use DGN instead of either monolithic baseline | Six-limb agents · Locomotion, Hurdles | distance: 6.39 vs -0.77; -3.12 | Helped |
| Use DGN instead of either monolithic baseline | Six-limb agents · Locomotion, Gaps in Terrain | distance: 3.25 vs -0.32; 2.09 | Mixed |
| Test the six-limb DGN policy with twice as many limbs | DGN trained on six limbs · Standing Up, 2x Limbs | reward: 19796 (113%) | Helped |
| Test the six-limb DGN policy with half as many limbs | DGN trained on six limbs · Standing Up, .5x Limbs | reward: 10839 (62%) | Hurt |
| Test the six-limb DGN policy with a different limb count | DGN trained on six limbs · Locomotion, 2x and .5x Limbs | distance: 5.47 (63%); 6.64 (76%) | Hurt |
| Use DGN rather than the monolithic policies in novel terrain and force conditions | Six-limb agents · Novel environments | reward or distance: Table 2 values vary by condition | Mixed |
| Add message passing to the DGN (ablation) | DGN controller · Standing Up | performance | Helped |
| Add message passing to the DGN (ablation) | DGN controller · Locomotion | performance | No clear effect |
| Add dynamic self-assembly to a modular DGN policy on fixed morphology (ablation) | Modular DGN controller · Standing Up and locomotion training | performance | Helped |
| Replace modular DGN control with a monolithic controller on fixed morphology (ablation) | Fixed-morphology agent · Standing Up and locomotion training | performance | Hurt |
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