Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train Bob with asymmetric self-play rather than target-task policy gradient alone | Long hallway · Long hallway | target-task success rate | Helped |
| Replace the learned Alice policy with a random Alice policy (ablation) | Asymmetric self-play · Long hallway | target-task success rate | Hurt |
| Add count-based exploration (ablation) | Long hallway policy gradient · Long hallway | target-task success rate | Helped |
| Add repeat self-play | Neural policy gradient · Mazebase Light key | target-task reward | Helped |
| Replace the learned Alice policy with a random Alice policy (ablation) | Mazebase self-play · Mazebase Light key | target-task reward | Hurt |
| Use reverse self-play instead of repeat self-play (ablation) | Mazebase self-play with p(Light off)=0.3 · Mazebase Light key | target-task speed-up | Mixed |
| Bias self-play initial light states against the target task (ablation) | Mazebase self-play · Mazebase Light key | target-task speed-up | Hurt |
| Add reset self-play | Reinforce · Mountain Car | target-task reward | Helped |
| Train directly on target-task samples without self-play (ablation) | Reinforce · Mountain Car | target-task reward | Hurt |
| Add self-play to Reinforce or TRPO | SwimmerGather · SwimmerGather | target-task reward | Helped |
| Add repeat self-play | Reinforce · StarCraft marine training | marine reward | Helped |
| Extend StarCraft episode length from 200 to 300 (ablation) | StarCraft self-play · StarCraft marine training | marine reward | No clear effect |
Closest papers by meaning
- Automated curriculum generation through setter-solver interactions (ICLR 2020 · similarity 0.88)
- It Takes Four to Tango: Multiagent Self Play for Automatic Curriculum Generation (ICLR 2022 · similarity 0.88)
- Unsupervised Training Sequence Design: Efficient and Generalizable Agent Training (AAAI 2024 · similarity 0.87)
- A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals (ICLR 2025 · similarity 0.87)
- Motif: Intrinsic Motivation from Artificial Intelligence Feedback (ICLR 2024 · similarity 0.86)
- Heterogeneous Adversarial Play in Interactive Environments (NeurIPS 2025 · similarity 0.86)
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