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NBDI: A Simple and Effective Termination Condition for Skill Extraction from Task-Agnostic Demonstrations

ICML 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 0 citations (OpenAlex)

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Proposes NBDI, which terminates variable-length skills at state-action novelty points (ICM prediction error) learned from task-agnostic demonstrations, improving downstream long-horizon RL over fixed-length SPiRL.

Problem

Fixed-length skills in skill-based RL skip critical decision points, limiting exploration and policy learning in long-horizon sparse-reward tasks; existing variable-length skill methods scale poorly or fail to transfer to changed environments.

Approach

Identify skill termination points as states with high joint state-action novelty (decomposed into state novelty times conditional action novelty), estimated with a pre-trained ICM on task-agnostic offline data, and use these learned termination conditions in a SMDP-based skill-prior RL framework.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use state-action novelty-based variable-length skills instead of fixed-length skillsSPiRL-style skill learning · Maze 30x30success rate: 0.13$\pm$0.03 -> \textbf{0.24}$\pm$0.01Helped
Use state-action novelty-based variable-length skills instead of fixed-length skillsSPiRL-style skill learning · Maze 40x40success rate: 0.09$\pm$0.02 -> \textbf{0.25}$\pm$0.02Helped
Use state-action novelty-based variable-length skills instead of fixed-length skillsSPiRL-style skill learning · Sparse Block Stackingstacked blocks: 0.67$\pm$0.29 -> \textbf{1.12}$\pm$0.16Helped
Use state-action novelty-based variable-length skills instead of fixed-length skillsSPiRL-style skill learning · Kitchencompleted subtasks: 3.0$\pm$0.0 -> \textbf{3.67}$\pm$0.43Helped
Use NBDI termination with SiMPLSiMPL · Maze meta-RL target task, ep20success rate: 0.143$\pm$0.063 -> \textbf{0.560}$\pm$0.121Helped
Use NBDI termination with SiMPLSiMPL · Maze meta-RL target task, ep100success rate: 0.593$\pm$0.191 -> \textbf{0.960}$\pm$0.021Helped
Use NBDI termination with SiMPLSiMPL · Maze meta-RL target task, ep300success rate: 0.667$\pm$0.193 -> \textbf{0.980}$\pm$0.011Helped
Use NBDI termination with SiMPLSiMPL · Maze meta-RL target task, ep500success rate: 0.990$\pm$0.006 -> \textbf{0.993}$\pm$0.003Helped
Add conditional action novelty to state novelty for decision-point identification (ablation)NBDI · Downstream taskspolicy learning performanceHelped
Set an appropriate novelty threshold rather than using an unsuitable threshold (ablation)NBDI · Kitchenpolicy performanceHelped
Learn a termination distribution during offline skill extraction (ablation)NBDI-NoTermDistr · Downstream taskspolicy performanceHelped
Use thresholded state-action novelty rather than cumulative-sum novelty to determine terminations (ablation)NBDI-CumulativeSum · Downstream taskspolicy performanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: D4RL kitchen task-agnostic maze demonstrations task-agnostic sparse block stacking demonstrations MuJoCo D4RL halfcheetah and ant (visualization only)

Benchmarks: Maze 30x30 Maze 40x40 Sparse Block Stacking Kitchen

Metrics: success rate stacked blocks completed subtasks return

Baselines: SAC SAC+Novelty BC+SAC IQL+SAC SPiRL LOVE Relative Novelty SiMPL

Builds on: SPiRL option framework intrinsic curiosity module Soft Actor-Critic termination improvement theorem

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