Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Habitat-Web: Learning Embodied Object-Search Strategies From Human Demonstrations at Scale
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| train by behavior cloning on human demonstrations rather than shortest-path demonstrations | ObjectNav policy · ObjectNav MP3D val | success: 4.4% -> 31.6% | Helped |
| train by behavior cloning on human demonstrations rather than shortest-path demonstrations | Pick&Place policy · Pick&Place new initializations val | success: 1.9 -> 17.6 { ±0.8} | Helped |
| add SemSeg and SGE to RGB and depth inputs (ablation) | ObjectNav policy · ObjectNav MP3D val | success: 22.7% -> 31.6% | Helped |
| remove all RGBD and semantic visual inputs (ablation) | ObjectNav policy · ObjectNav MP3D val | success: 31.6% -> 0.0% | Hurt |
| add 10k THDA demonstrations with exhaustive-search behavior (ablation) | ObjectNav policy · ObjectNav MP3D val | success: 32.4% -> 33.2% | Helped |
| add 10k Gibson demonstrations to MP3D demonstrations (ablation) | ObjectNav policy · ObjectNav MP3D val | success: 33.9%; 1.5% worse than MP3D-only | Hurt |
| increase the number of human demonstrations (ablation) | ObjectNav policy · ObjectNav MP3D val | success | Helped |
| increase the number of human demonstrations (ablation) | Pick&Place policy · Pick&Place validation | success | Helped |
| use inflection weighting instead of vanilla behavior cloning loss (ablation) | behavior-cloned policy · ObjectNav | performance | Helped |
| use shortest-path demonstrations instead of human demonstrations | Pick&Place policy · Pick&Place new environments test | success: 8.3 -> 0.2 | Hurt |
| generalize from seen object-receptacle initializations to new object-receptacle pairs | Pick&Place policy trained on human demos · Pick&Place new instructions | success: 17.5% -> 15.1% | Hurt |
| evaluate on new environments rather than new instructions | Pick&Place policy trained on human demos · Pick&Place new environments test | success: 15.1% -> 8.3% | Hurt |
Closest papers by meaning
- Synatra: Turning Indirect Knowledge into Direct Demonstrations for Digital Agents at Scale (NeurIPS 2024 · similarity 0.87)
- Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots (ICLR 2024 · similarity 0.87)
- Data Scaling Laws in Imitation Learning for Robotic Manipulation (ICLR 2025 · similarity 0.87)
- Reward-free World Models for Online Imitation Learning (ICML 2025 · similarity 0.87)
- Exploration-Driven Generative Interactive Environments (CVPR 2025 · similarity 0.86)
- A Smooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to Search (NeurIPS 2025 · similarity 0.86)
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