Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Recurrent Environment Simulators
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use consecutive prediction-dependent transitions instead of only observation-dependent transitions (ablation) | Atari prediction-dependent simulator · Atari games | long-term prediction accuracy | Helped |
| Use more prediction-dependent transitions rather than observation-dependent transitions (ablation) | Atari prediction-dependent simulator · Atari games | short-term prediction accuracy | Hurt |
| Alternate prediction-dependent and observation-dependent transitions rather than using consecutive prediction-dependent transitions (ablation) | Atari prediction-dependent simulator · Atari games | long-term prediction accuracy | Hurt |
| Use a prolonged observation-dependent-only training phase before prediction-dependent training (ablation) | Atari prediction-dependent simulator · Atari games | prediction accuracy | Hurt |
| Increase prediction length T while using prediction-dependent transitions (ablation) | Atari prediction-dependent simulator · Atari games | long-term prediction accuracy | Helped |
| Increase prediction length T while using prediction-dependent transitions (ablation) | Atari prediction-dependent simulator · Atari games | short-term prediction accuracy | Hurt |
| Use multiple truncated-BPTT subsequences instead of one, with 100% prediction-dependent transitions (ablation) | Atari prediction-dependent simulator · Pong and Seaquest | long-term prediction accuracy | Helped |
| Use multiple truncated-BPTT subsequences instead of one, with 0% or 33% prediction-dependent transitions (ablation) | Atari prediction-dependent simulator · Pong and Seaquest | prediction accuracy | No clear effect |
| Use multiple truncated-BPTT subsequences instead of one (ablation) | Atari prediction-dependent simulator · Riverraid | long-term prediction accuracy | Helped |
| Use only prediction-dependent transitions instead of a mixed training scheme (ablation) | Atari simulator · Breakout, Ms Pacman, Qbert, Space Invaders | overall prediction quality | Hurt |
| Use only prediction-dependent transitions instead of a mixed training scheme (ablation) | Atari simulator · Bowling, Fishing Derby, Freeway, Pong, Riverraid, Seaquest | long-term prediction accuracy | Helped |
| Train with only prediction-dependent transitions rather than a mixed scheme (ablation) | Atari simulator used interactively · Breakout, Freeway, Pong | robustness to human-chosen actions | Hurt |
Closest papers by meaning
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