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Recurrent Environment Simulators

ICLR 2017 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 114 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use consecutive prediction-dependent transitions instead of only observation-dependent transitions (ablation)Atari prediction-dependent simulator · Atari gameslong-term prediction accuracyHelped
Use more prediction-dependent transitions rather than observation-dependent transitions (ablation)Atari prediction-dependent simulator · Atari gamesshort-term prediction accuracyHurt
Alternate prediction-dependent and observation-dependent transitions rather than using consecutive prediction-dependent transitions (ablation)Atari prediction-dependent simulator · Atari gameslong-term prediction accuracyHurt
Use a prolonged observation-dependent-only training phase before prediction-dependent training (ablation)Atari prediction-dependent simulator · Atari gamesprediction accuracyHurt
Increase prediction length T while using prediction-dependent transitions (ablation)Atari prediction-dependent simulator · Atari gameslong-term prediction accuracyHelped
Increase prediction length T while using prediction-dependent transitions (ablation)Atari prediction-dependent simulator · Atari gamesshort-term prediction accuracyHurt
Use multiple truncated-BPTT subsequences instead of one, with 100% prediction-dependent transitions (ablation)Atari prediction-dependent simulator · Pong and Seaquestlong-term prediction accuracyHelped
Use multiple truncated-BPTT subsequences instead of one, with 0% or 33% prediction-dependent transitions (ablation)Atari prediction-dependent simulator · Pong and Seaquestprediction accuracyNo clear effect
Use multiple truncated-BPTT subsequences instead of one (ablation)Atari prediction-dependent simulator · Riverraidlong-term prediction accuracyHelped
Use only prediction-dependent transitions instead of a mixed training scheme (ablation)Atari simulator · Breakout, Ms Pacman, Qbert, Space Invadersoverall prediction qualityHurt
Use only prediction-dependent transitions instead of a mixed training scheme (ablation)Atari simulator · Bowling, Fishing Derby, Freeway, Pong, Riverraid, Seaquestlong-term prediction accuracyHelped
Train with only prediction-dependent transitions rather than a mixed scheme (ablation)Atari simulator used interactively · Breakout, Freeway, Pongrobustness to human-chosen actionsHurt

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