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Solving Goal Recognition Design Using ASP

AAAI 2016 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 18 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
separate independent plan-length subproblems into a first phase (2-phase vs 1-phase saturation encoding) (ablation)ASP saturation encoding · LOGISTICS 2-2-6-2-2-6, k=1runtime (s): timeout -> 352Helped
2-phase vs 1-phase saturation encoding (ablation)ASP encoding · IPC-GRID+ 10-10-10, k=1runtime (s): 1,257 -> 33Helped
ASP 2-phase encoding instead of PRUNE-REDUCE imperative solverGRD solving · BLOCK-WORDS 8-20, k=1runtime (s): 946 -> 64Helped
multi-shot ASP vs PRUNE-REDUCEGRD solving · LOGISTICS 2-2-6-2-2-6, k=1runtime (s): 3,173 -> 756Mixed
multi-shot ASP vs 2-phase saturation ASPGRD solving · IPC-GRID+ 10-10-10, k=2runtime (s): 33 -> 2,208Hurt

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