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Discovering Conceptual Knowledge with Analytic Ontology Templates for Articulated Objects

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 1 citations (OpenAlex)

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Proposes Analytic Ontology Templates (AOT), parameterized differentiable program descriptions of geometric and kinematic concepts, and AOTNet, a baseline that trains on synthetic AOT-rendered point clouds to discover concepts on articulated objects and interact with them.

Problem

Enabling machine agents to understand and interact with articulated objects from novel categories without real training data, given only raw point clouds of initial and final states.

Approach

Describe geometric and kinematic conceptual ontologies as differentiable analytic templates (structure, parameters, affordances, renderer), train an estimator on synthetic renderings of these templates, and ground affordances analytically to drive interaction.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use AOTNet with discovered conceptual ontologies and grounded affordances instead of the strongest RL baselineAOTNet vs. TQC Raw + JP · PartNet-Mobility interactionaverage success rate: 46.4 -> 63.7Helped
Add ground-truth joint specifications and 6-dof poses to the raw state (ablation)SAC · PartNet-Mobility interactionaverage success rate: 19.6 -> 41.5Helped
Replace raw point cloud state with discovered AOT instances (ablation)SAC · PartNet-Mobility interactionaverage success rate: 19.6 -> 34.3Helped
Add ground-truth joint specifications and 6-dof poses to the raw state (ablation)TQC · PartNet-Mobility interactionaverage success rate: 22.6 -> 46.4Helped
Replace raw point cloud state with discovered AOT instances (ablation)TQC · PartNet-Mobility interactionaverage success rate: 22.6 -> 39.0Helped

Surprising findings

Limitations

Experimental setup

Datasets: PartNet-Mobility synthetic AOT renderings

Benchmarks: PartNet-Mobility interaction tasks in SAPIEN

Metrics: average success rate (>80% of moving range)

Baselines: SAC TQC Human

Builds on: Point2Mesh Soft Actor-Critic Truncated Quantile Critics

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