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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols

NeurIPS 2017 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 54 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use straight-through Gumbel-softmax instead of REINFORCEReferential-game agents · MSCOCO 2014 validationcommunication successHelped
Use straight-through Gumbel-softmax instead of REINFORCEReferential-game agents · MSCOCO 2014 trainingupdates to convergence: five-fold more updatesHelped
Increase maximum message lengthST-GS referential-game agents · MSCOCO 2014updates to convergenceHelped
Use REINFORCE instead of ST-GSReferential-game agents with maximum message length L = 1 · MSCOCO 2014communication successHelped
Use greedy argmax encoding instead of samplingLearned communication protocol · MSCOCO 2014 validationcommunication successHelped
Learn the temperature instead of using vanilla ST-GS (ablation)ST-GS referential-game agents · MSCOCO 2014 validationcommunication success: +0.8%Helped
Add KL regularization toward a natural-language model (ablation)Learned communication protocol · MSCOCO 2014 validationcommunication success (%): 95.65 -> 52.51Hurt
Add KL regularization toward a natural-language model (ablation)Learned communication protocol · MSCOCO 2014 validationomission score: 0.193 -> 0.258Helped
Add communication loss to image-caption training (ablation)Image captioning model · Image captioning (MSCOCO)BLEU-2: 0.436 -> 0.435No clear effect
Add communication loss to image-caption training (ablation)Image captioning model · Image captioning (MSCOCO)CIDEr: 0.594 -> 0.590No clear effect
Add communication loss to image-caption training (ablation)Image captioning model · Image captioning (MSCOCO)average length: 12.85 -> 13.93Helped

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