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Learning Multi-Object Positional Relationships via Emergent Communication

AAAI 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 2 citations (OpenAlex)

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Trains emergent-communication referential-game agents to describe positional relationships between two shapes, uses a random image generator to force abstract messages, and transfers the learned language to a multi-step Object Placement MDP.

Problem

Emergent communication has focused on single objects or complex scenes; communicating positional relationships between multiple objects, and whether such emergent language generalizes to multi-step MDP tasks, is understudied.

Approach

Input variation between Speaker and Listener (separately random-generated images with same abstract relation) forces agents to emerge generalizable messages about positional relationships; the learned Speaker language is then transferred to a new Listener trained with PPO in an Object Placement grid-world task.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train the referential-game agents with input variation between Speaker and Listener using the random dataset, rather than the fixed dataset (ablation)Referential-game agents · Random-generator test setrepresentation classification accuracy: 84.4 (5.5) -> 100.0 (0.0)Helped
Train the referential-game agents with input variation between Speaker and Listener using the random dataset, rather than the fixed dataset (ablation)Referential-game agents · Random-generator test setETL image classification accuracy: 32.8 (8.1) -> 90.8 (2.8)Helped
Train the referential-game agents with input variation between Speaker and Listener using the random dataset, rather than the variation dataset (ablation)Referential-game agents · Random-generator test setrepresentation classification accuracy: 76.2 (8.9) -> 100.0 (0.0)Helped
Train the referential-game agents with input variation between Speaker and Listener using the random dataset, rather than the variation dataset (ablation)Referential-game agents · Random-generator test setETL image classification accuracy: 31.8 (7.2) -> 90.8 (2.8)Helped
Use frozen SimCLR-pretrained image encoders instead of learning image encoders from scratch (ablation)Referential-game agents trained with the random dataset · Random-dataset referential gametest accuracyHurt
Use emergent-language messages instead of raw-pixel target imagesObject Placement Listener · Object Placementepisode rewardHelped
Use emergent-language messages instead of pre-trained CNN or SimCLR image featuresObject Placement Listener · Object Placementlearning speedHelped
Transfer the referential-game language instead of learning language from scratch in Object PlacementObject Placement agents · Object Placementepisode rewardHelped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic random shape-pair image dataset (fixed, variation, random variants)

Benchmarks: referential game test accuracy on random dataset ETL image classification Object Placement task

Metrics: test accuracy topographic similarity classification accuracy episode reward episode length

Baselines: fixed dataset variation dataset raw-pixel-input cnn-feature simclr-feature rl-scratch state

Builds on: Lazaridou et al. 2017 referential game SimCLR ETL (ease and transfer learning) REINFORCE PPO

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