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Learning Multi-Object Positional Relationships via Emergent Communication
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Trains emergent-communication referential-game agents to describe positional relationships between two shapes, uses a random image generator to force abstract messages, and transfers the learned language to a multi-step Object Placement MDP.
Problem
Emergent communication has focused on single objects or complex scenes; communicating positional relationships between multiple objects, and whether such emergent language generalizes to multi-step MDP tasks, is understudied.
Approach
Input variation between Speaker and Listener (separately random-generated images with same abstract relation) forces agents to emerge generalizable messages about positional relationships; the learned Speaker language is then transferred to a new Listener trained with PPO in an Object Placement grid-world task.
Key results
- Agents trained on the random dataset reach close to 80% average test accuracy on the random test set, while fixed- and variation-trained agents fail to generalize.
- In ETL image classification, the random-dataset language gives over 90% (90.8%) accuracy versus 32.8% (fixed) and 31.8% (variation).
- In Object Placement, the emergent-language Listener learns quickly and approaches the state (true relation) upper bound, outperforming raw-pixel-input and rl-scratch baselines.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train the referential-game agents with input variation between Speaker and Listener using the random dataset, rather than the fixed dataset (ablation) | Referential-game agents · Random-generator test set | representation classification accuracy: 84.4 (5.5) -> 100.0 (0.0) | Helped |
| Train the referential-game agents with input variation between Speaker and Listener using the random dataset, rather than the fixed dataset (ablation) | Referential-game agents · Random-generator test set | ETL image classification accuracy: 32.8 (8.1) -> 90.8 (2.8) | Helped |
| Train the referential-game agents with input variation between Speaker and Listener using the random dataset, rather than the variation dataset (ablation) | Referential-game agents · Random-generator test set | representation classification accuracy: 76.2 (8.9) -> 100.0 (0.0) | Helped |
| Train the referential-game agents with input variation between Speaker and Listener using the random dataset, rather than the variation dataset (ablation) | Referential-game agents · Random-generator test set | ETL image classification accuracy: 31.8 (7.2) -> 90.8 (2.8) | Helped |
| Use frozen SimCLR-pretrained image encoders instead of learning image encoders from scratch (ablation) | Referential-game agents trained with the random dataset · Random-dataset referential game | test accuracy | Hurt |
| Use emergent-language messages instead of raw-pixel target images | Object Placement Listener · Object Placement | episode reward | Helped |
| Use emergent-language messages instead of pre-trained CNN or SimCLR image features | Object Placement Listener · Object Placement | learning speed | Helped |
| Transfer the referential-game language instead of learning language from scratch in Object Placement | Object Placement agents · Object Placement | episode reward | Helped |
Surprising findings
- Pre-training the image encoder with SimCLR hurts generalization of the emergent language in the referential game.
- The variation dataset does not improve visual representation quality over the fixed dataset; input variation between Speaker and Listener is the key factor.
Limitations
- Limited to simple two-shape images with four positional relations and a simple 3x3 grid Object Placement task.
- Reliance on a random image generator for input variation may not apply in other scenarios.
- Positional relationships alone may not suffice for general tasks; generalization to out-of-distribution datasets is untested.
Experimental setup
Datasets: synthetic random shape-pair image dataset (fixed, variation, random variants)
Benchmarks: referential game test accuracy on random dataset ETL image classification Object Placement task
Metrics: test accuracy topographic similarity classification accuracy episode reward episode length
Baselines: fixed dataset variation dataset raw-pixel-input cnn-feature simclr-feature rl-scratch state
Builds on: Lazaridou et al. 2017 referential game SimCLR ETL (ease and transfer learning) REINFORCE PPO
Closest papers by meaning
- Speaking Your Language: Spatial Relationships in Interpretable Emergent Communication (NeurIPS 2024 · similarity 0.89)
- CtD: Composition through Decomposition in Emergent Communication (ICLR 2025 · similarity 0.88)
- A compressive-expressive communication framework for compositional representations (NeurIPS 2025 · similarity 0.87)
- Emergent Communication for Numerical Concepts Generalization (AAAI 2024 · similarity 0.86)
- Semantics and Spatiality of Emergent Communication (NeurIPS 2024 · similarity 0.86)
- Iterated Learning Improves Compositionality in Large Vision-Language Models (CVPR 2024 · similarity 0.86)
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