Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Ease-of-Teaching and Language Structure from Emergent Communication
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Periodically replace the listener after 6k iterations | Referential game training · Referential game, 300k iterations | topographic similarity: 0.51 -> 0.59 | Helped |
| Periodically replace the listener after 6k iterations | Referential game training · Emergent languages | ease-of-teaching | Helped |
| Use a compositional mapping instead of a random permutation | Artificial language · Referential game | ease-of-teaching | Helped |
| Replace staggered listener resets with simultaneous resets (ablation) | Population training, N=2 · Referential game | ease-of-teaching | Mixed |
| Replace staggered listener resets with simultaneous resets (ablation) | Population training, N=2 · Referential game | topographic similarity: 0.53 -> 0.59 | Helped |
| Replace staggered listener resets with simultaneous resets (ablation) | Population training, N=10 · Referential game | ease-of-teaching | Helped |
| Replace staggered listener resets with simultaneous resets (ablation) | Population training, N=10 · Referential game | topographic similarity | Helped |
| Increase staggered listener population from N=2 to N=10 (ablation) | Staggered reset training · Referential game | topographic similarity: 0.57 -> 0.56 | Hurt |
| Increase staggered listener population from N=2 to N=10 (ablation) | Staggered reset training · Emergent languages | ease-of-teaching | Hurt |
| Use a larger listener population without resetting listeners (ablation) | No-reset training · Referential game | ease-of-teaching | Helped |
| Set speaker entropy coefficient to 0.05 instead of 0.1 (ablation) | Listener reset training · Referential game | ease-of-teaching | Hurt |
| Set listener entropy coefficient to 0.1 instead of 0.05 (ablation) | No-reset training · Referential game | training stability | Hurt |
Closest papers by meaning
- Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Input (ICLR 2018 · similarity 0.87)
- Emergence of Grounded Compositional Language in Multi-Agent Populations (AAAI 2018 · similarity 0.85)
- Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols (NeurIPS 2017 · similarity 0.85)
- Emergent Communication at Scale (ICLR 2022 · similarity 0.85)
- Speaking Your Language: Spatial Relationships in Interpretable Emergent Communication (NeurIPS 2024 · similarity 0.85)
- Lewis's Signaling Game as beta-VAE For Natural Word Lengths and Segments (ICLR 2024 · similarity 0.85)
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