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Ease-of-Teaching and Language Structure from Emergent Communication

NeurIPS 2019 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 27 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Periodically replace the listener after 6k iterationsReferential game training · Referential game, 300k iterationstopographic similarity: 0.51 -> 0.59Helped
Periodically replace the listener after 6k iterationsReferential game training · Emergent languagesease-of-teachingHelped
Use a compositional mapping instead of a random permutationArtificial language · Referential gameease-of-teachingHelped
Replace staggered listener resets with simultaneous resets (ablation)Population training, N=2 · Referential gameease-of-teachingMixed
Replace staggered listener resets with simultaneous resets (ablation)Population training, N=2 · Referential gametopographic similarity: 0.53 -> 0.59Helped
Replace staggered listener resets with simultaneous resets (ablation)Population training, N=10 · Referential gameease-of-teachingHelped
Replace staggered listener resets with simultaneous resets (ablation)Population training, N=10 · Referential gametopographic similarityHelped
Increase staggered listener population from N=2 to N=10 (ablation)Staggered reset training · Referential gametopographic similarity: 0.57 -> 0.56Hurt
Increase staggered listener population from N=2 to N=10 (ablation)Staggered reset training · Emergent languagesease-of-teachingHurt
Use a larger listener population without resetting listeners (ablation)No-reset training · Referential gameease-of-teachingHelped
Set speaker entropy coefficient to 0.05 instead of 0.1 (ablation)Listener reset training · Referential gameease-of-teachingHurt
Set listener entropy coefficient to 0.1 instead of 0.05 (ablation)No-reset training · Referential gametraining stabilityHurt

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