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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Learning Multiagent Communication with Backpropagation

NeurIPS 2016 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 276 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add continuous broadcast communication between agents (CommNet) vs independent controllerslever pulling game · Lever pulling gamefraction of distinct levers pulled: 0.59 -> 0.99 (supervised), 0.59 -> 0.94 (RL)Helped
add continuous communication (CommNet) vs no communicationtraffic junction (hard, MLP) · Traffic junction hardfailure rate (%): 20.6 -> 2.2Helped
add continuous communication with LSTM moduletraffic junction (hard) · Traffic junction hardfailure rate (%): 9.4 -> 1.6Helped
fully-connected instead of modular communicationtraffic junction and combat · Traffic junction hard; Combatfailure rate (%) / win rate (%): traffic MLP 20.6->12.5 (better); combat MLP 34.2->17.7 (worse)Mixed
discrete symbol communication via RL vs no communicationtraffic junction and combat · Traffic easy; combat LSTMfailure rate (%) / win rate (%): easy MLP 15.8->1.1 (better); hard MLP 20.6->15.8 (better); combat MLP 34.2->29.1 (worse); combat LSTM 44.3->46.4 (betterMixed
add continuous communication (CommNet) vs no communicationcombat task (MLP, RNN, LSTM) · Combat taskwin rate (%): MLP 34.2->44.5; RNN 37.3->44.4; LSTM 44.3->49.5Helped
add continuous communication vs no communication at larger team size and better visioncombat task variants · Combat m=3, m=10, 5x5 visionwin rate (%): m=3 29.2->51.0; m=10 30.5->45.4; 5x5 vision 60.5->73.0Helped
continuous communication (CommNet MLP) vs independent MLP on bAbIbAbI 10K · bAbI 10Kmean error (%): 15.2 -> 7.1Helped
add local connectivity communication instead of broadcasttraffic junction hard (RNN) · Traffic junction hard 4-junctionfailure rate (%): 22.5 -> 21.1Helped
reduce agent visibility to zero (communication matters more)traffic junction · Traffic junctionsuccess rate with zero visibility: CommNet succeeds 90% of the time with zero visibilityNo clear effect

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