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Bridging semantics and pragmatics in information-theoretic emergent communication

NeurIPS 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 0 citations (OpenAlex)

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Extends the VQ-VIB information-bottleneck emergent communication framework to pragmatic reference games on ManyNames images, showing that a mix of utility, informativeness and complexity pressures yields a lexicon that best aligns with English naming data.

Problem

How a shared human-like lexicon can emerge from local context-sensitive pragmatic interactions among artificial agents, and how semantics and pragmatics co-evolve.

Approach

Trains self-play speaker-listener agents in a pragmatic reference game with a multi-objective IB-style loss (utility, informativeness via MSE, complexity via a variational MI bound) without a given lexicon, then evaluates the emergent lexicon in a lexical semantic naming setting against ManyNames English naming data.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use utility maximization only, removing informativeness and complexity pressures (ablation)VQ-VIB · ManyNamesNID: 0.55 -> 0.84Hurt
Use utility maximization only, removing informativeness and complexity pressures (ablation)VQ-VIB · ManyNamesUtility: 0.72 -> 0.95Helped
Maximize informativeness only, removing utility and complexity pressures (ablation)VQ-VIB · ManyNamesNID: 0.55 -> 0.60Hurt
Maximize informativeness only, removing utility and complexity pressures (ablation)VQ-VIB · ManyNamesMSE: 0.23 -> 0.13Helped
Minimize complexity only, removing utility and informativeness pressures (ablation)VQ-VIB · ManyNamesUtility: 0.72 -> 0.58Hurt
Minimize complexity only, removing utility and informativeness pressures (ablation)VQ-VIB · ManyNamesNID: 0.55 -> 0.99Hurt
Evaluate the best-aligned model on prototypical objects onlyVQ-VIB λ*Eng · ManyNames prototypical objectsNID: 0.55 (±0.00) -> 0.45 (±0.02)Helped

Surprising findings

Limitations

Experimental setup

Datasets: ManyNames Visual Genome (detector fine-tuning)

Benchmarks: ManyNames

Metrics: utility (accuracy) negative MSE complexity (bits) lexicon size normalized information distance (NID)

Baselines: utility-only emergent communication (lambda_U=1) informativeness-only (lambda_I=1) complexity-only (lambda_C=1)

Builds on: VQ-VIB information bottleneck Rational Speech Act Bottom-Up attention

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