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Language Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication
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Proposes LangGround, which aligns MARL agents' communication vectors with text embeddings of GPT-4 embodied-agent messages via a supervised cosine loss added to the RL objective, enabling human-interpretable communication in Predator Prey and USAR.
Problem
Communication learned by multi-agent RL is usually not interpretable to humans or unseen teammates, limiting ad-hoc teamwork; prior interpretable-communication methods are rarely evaluated in interactive team tasks with ad-hoc human-agent teams.
Approach
Ground MARL communication vectors on synthetic (observation, action, message) data from GPT-4 embodied agents by adding a cosine-similarity supervised loss to the IC3Net RL loss, then translate communication vectors to natural language by cosine-similarity lookup in the dataset.
Key results
- In USAR, LangGround converges in fewer steps than all baselines with lower variance, and in Predator Prey it matches IC3Net and aeComm on final performance.
- LangGround reaches topographic similarity 0.67 vs 0.54 for IC3Net, 0.37 for aeComm, and 0.35 for protoComm in pp_v0.
- In ad-hoc teams with one GPT-4 agent, LangGround+LLM beat noComm+LLM and aeComm+LLM in pp_v1 and pp_v0 (e.g., 8.5 vs 10.6 in pp_v1), but not in USAR (23.2 vs 20.3 for aeComm+LLM).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Align communication vectors with LLM-generated natural-language embeddings using supervised grounding | LangGround · Predator Prey pp_v0 | topographic similarity ρ: 0.54±0.14 -> 0.67±0.07; 0.37±0.05 -> 0.67±0.07; 0.35±0.35 -> 0.67±0.07 | Helped |
| Use language grounding during MARL communication learning | LangGround · USAR | episode length to task completion | Helped |
| Use language grounding during MARL communication learning | LangGround · Predator Prey pp_v1 and pp_v0 | episode length to task completion | No clear effect |
| Use language grounding during MARL communication learning | LangGround · Predator Prey 10 by 10 | task performance | Helped |
| Align agent communications with language embeddings | LangGround · Predator Prey pp_v0 | cosine similarity and BLEU | Helped |
| Train with language grounding on a subset of states | LangGround · Predator Prey 10 by 10 | team performance | Helped |
| Use LangGround communication instead of aeComm communication with an unseen LLM teammate | Ad-hoc team · Predator Prey pp_v1 | steps to complete task: 10.3 ± 6.46 -> 8.5 ± 5.76 | Helped |
| Use LangGround communication instead of no communication with an unseen LLM teammate | Ad-hoc team · Predator Prey pp_v0 | steps to complete task: 20.0 ± 0.00 -> 15.5 ± 4.80 | Helped |
| Use LangGround communication instead of no communication with an unseen LLM teammate | Ad-hoc team · USAR | steps to complete task: 32.4 ± 13.47 -> 23.2 ± 10.61 | Helped |
| Remove the communication gating function (ablation) | LangGround · Task environments in the gating ablation | task performance | Hurt |
| Increase supervised-loss weight too high (ablation) | LangGround · Task environments in the loss-weight ablation | task performance | Hurt |
| Increase RL-loss weight too high (ablation) | LangGround · Task environments in the loss-weight ablation | communication alignment | Hurt |
Surprising findings
- Language grounding did not reduce task performance and even accelerated communication emergence, contrary to prior reports that reconstruction losses hurt RL performance.
- In ad-hoc teams, LangGround+LLM performed worse than the homogeneous LLM team and in pp_v1 the ad-hoc result was not better than the LLM-only baseline.
Limitations
- Ad-hoc evaluation uses GPT-4 agents to emulate humans and only 24 episodes per condition over 3 seeds, with large standard deviations.
- Communication alignment relies on a static offline dataset and nearest-embedding lookup; the authors leave online LLM querying to future work.
- Small grid-world environments (5x5 Predator Prey, five-room USAR) with a single LLM team setup limit generality.
Experimental setup
Datasets: LangGround dataset generated by GPT-4 embodied agents in Predator Prey and USAR
Benchmarks: Predator Prey (5x5, vision 0 and 1) Predator Prey 10x10 USAR
Metrics: episode length / steps to task completion cosine similarity BLEU topographic similarity ad-hoc teamwork steps
Baselines: IC3Net aeComm VQ-VIB protoComm noComm
Builds on: IC3Net REINFORCE CICERO
Closest papers by meaning
- Learning to Ground Multi-Agent Communication with Autoencoders (NeurIPS 2021 · similarity 0.91)
- Embodied, Intelligent Communication for Multi-Agent Cooperation (AAAI 2023 · similarity 0.90)
- Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data (NeurIPS 2025 · similarity 0.89)
- LLM-Assisted Semantically Diverse Teammate Generation for Efficient Multi-agent Coordination (ICML 2025 · similarity 0.87)
- Building Cooperative Embodied Agents Modularly with Large Language Models (ICLR 2024 · similarity 0.87)
- Bridging Training and Execution via Dynamic Directed Graph-Based Communication in Cooperative Multi-Agent Systems (AAAI 2025 · similarity 0.87)
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