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Language Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication

NeurIPS 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 6 citations (OpenAlex)

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Proposes LangGround, which aligns MARL agents' communication vectors with text embeddings of GPT-4 embodied-agent messages via a supervised cosine loss added to the RL objective, enabling human-interpretable communication in Predator Prey and USAR.

Problem

Communication learned by multi-agent RL is usually not interpretable to humans or unseen teammates, limiting ad-hoc teamwork; prior interpretable-communication methods are rarely evaluated in interactive team tasks with ad-hoc human-agent teams.

Approach

Ground MARL communication vectors on synthetic (observation, action, message) data from GPT-4 embodied agents by adding a cosine-similarity supervised loss to the IC3Net RL loss, then translate communication vectors to natural language by cosine-similarity lookup in the dataset.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Align communication vectors with LLM-generated natural-language embeddings using supervised groundingLangGround · Predator Prey pp_v0topographic similarity ρ: 0.54±0.14 -> 0.67±0.07; 0.37±0.05 -> 0.67±0.07; 0.35±0.35 -> 0.67±0.07Helped
Use language grounding during MARL communication learningLangGround · USARepisode length to task completionHelped
Use language grounding during MARL communication learningLangGround · Predator Prey pp_v1 and pp_v0episode length to task completionNo clear effect
Use language grounding during MARL communication learningLangGround · Predator Prey 10 by 10task performanceHelped
Align agent communications with language embeddingsLangGround · Predator Prey pp_v0cosine similarity and BLEUHelped
Train with language grounding on a subset of statesLangGround · Predator Prey 10 by 10team performanceHelped
Use LangGround communication instead of aeComm communication with an unseen LLM teammateAd-hoc team · Predator Prey pp_v1steps to complete task: 10.3 ± 6.46 -> 8.5 ± 5.76Helped
Use LangGround communication instead of no communication with an unseen LLM teammateAd-hoc team · Predator Prey pp_v0steps to complete task: 20.0 ± 0.00 -> 15.5 ± 4.80Helped
Use LangGround communication instead of no communication with an unseen LLM teammateAd-hoc team · USARsteps to complete task: 32.4 ± 13.47 -> 23.2 ± 10.61Helped
Remove the communication gating function (ablation)LangGround · Task environments in the gating ablationtask performanceHurt
Increase supervised-loss weight too high (ablation)LangGround · Task environments in the loss-weight ablationtask performanceHurt
Increase RL-loss weight too high (ablation)LangGround · Task environments in the loss-weight ablationcommunication alignmentHurt

Surprising findings

Limitations

Experimental setup

Datasets: LangGround dataset generated by GPT-4 embodied agents in Predator Prey and USAR

Benchmarks: Predator Prey (5x5, vision 0 and 1) Predator Prey 10x10 USAR

Metrics: episode length / steps to task completion cosine similarity BLEU topographic similarity ad-hoc teamwork steps

Baselines: IC3Net aeComm VQ-VIB protoComm noComm

Builds on: IC3Net REINFORCE CICERO

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