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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Interactive Fiction Games: A Colossal Adventure

AAAI 2020 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 113 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use choice-based DRRN instead of template-based TDQNSingle-game agents on Jericho games · Jericho 32 gamescompletion: 6.1% -> 10.7%Helped
Train a single-game agent rather than use the general-game NAIL agentInteractive fiction games · Jericho 32 gamescompletion: 4.9% -> 6.1%; 4.9% -> 10.7%Mixed
Use the template-based TDQN rather than uniform canonical-action samplingInteractive fiction games · Jericho 32 gamescompletion: 1.8% -> 6.1%Helped
Use DRRN rather than TDQNSingle-game agents · Acorncourtraw score: 1.6 -> 10Helped
Use TDQN rather than DRRNSingle-game agents · Omniquestraw score: 5 -> 16.8Helped
Use DRRN rather than TDQNSingle-game agents · Zork1raw score: 9.9 -> 32.6Helped

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