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CtD: Composition through Decomposition in Emergent Communication

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 0 citations (OpenAlex)

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Proposes Composition through Decomposition (CtD), a two-step emergent communication method where agents first learn a VQ codebook of basic concepts via multi-target games, then compose them into phrases for unseen images, sometimes zero-shot.

Problem

Neural emergent communication agents typically fail to develop compositional language that describes novel combinations of known concepts in images.

Approach

Agents first learn to decompose images into basic concepts via a discrete codebook in a multi-target coordination game (Decompose step, no distractors), then reuse that codebook to describe images with novel concept combinations (Compose step), with zero-shot composition observed in some cases.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add a Decompose phase before Compose (ablation)CB communication · Thingaccuracy: 0.273 -> 1.000Helped
Add a Decompose phase before Compose (ablation)CB communication · ThingCBM: 0.258 -> 1.000Helped
Add a Decompose phase before Compose (ablation)CB communication · Shapeaccuracy: 0.213 -> 0.988Helped
Add a Decompose phase before Compose (ablation)CB communication · Mnistaccuracy: 0.422 -> 0.811Helped
Add a Decompose phase before Compose (ablation)CB communication · Qrcaccuracy: 0.98 -> 0.95Hurt
Add a Decompose phase before Compose (ablation)CB communication · QrcCBM: 0.17 -> 0.17No clear effect
Skip Compose training after Decompose (ablation)CB-CtD · Mnistaccuracy: 0.811 -> 0.89Helped
Use a single target instead of two or more during Decompose (ablation)CB communication · ThingcompositionalityHurt
Reduce the number of targets during Decompose (ablation)GS and QT communication · ThingaccuracyHelped
Vary beta_1 and beta_2 from 0.1 to 1.0 (ablation)CtD · All game setupsresultsNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Thing Shape MNIST COCO QRC

Benchmarks: Thing Shape MNIST COCO QRC

Metrics: accuracy AMI POS BOS CI CBM

Baselines: Gumbel-softmax (GS) Quantized communication (QT) C/D (compose without decompose) CB-CtD-ZS

Builds on: VQ-VAE Gumbel-softmax communication Diff multi-target game Concept Best Matching

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