Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Opponent Modeling in Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DRON-concat instead of DQN-world | Soccer policy learning · Soccer | Mean R: 0.616 -> 0.660 | Helped |
| use DRON-MoE instead of DQN-world | Soccer policy learning · Soccer | Mean R: 0.616 -> 0.675 | Helped |
| add opponent action supervision (ablation) | DRON-concat · Soccer | Mean R: 0.660 -> 0.672 | Helped |
| add opponent type supervision (ablation) | DRON-concat · Soccer | Mean R: 0.660 -> 0.669 | Helped |
| add opponent action supervision (ablation) | DRON-MoE · Soccer | Mean R: 0.675 -> 0.664 | Hurt |
| add opponent type supervision (ablation) | DRON-MoE · Soccer | Mean R: 0.675 -> 0.672 | No clear effect |
| use DRON-concat instead of DQN-world | Quiz Bowl buzzing policy · Quiz Bowl | average reward: 0.95 -> 1.04 | Helped |
| use DRON-MoE instead of DQN-world | Quiz Bowl buzzing policy · Quiz Bowl | average reward: 0.95 -> 1.29 | Helped |
| add opponent action supervision (ablation) | DRON-concat · Quiz Bowl | average reward: 1.04 -> 1.34 | Helped |
| add opponent type supervision (ablation) | DRON-concat · Quiz Bowl | average reward: 1.04 -> 1.25 | Helped |
| add opponent action supervision (ablation) | DRON-MoE · Quiz Bowl | average reward: 1.29 -> 1.00 | Hurt |
| add opponent type supervision (ablation) | DRON-MoE · Quiz Bowl | average reward: 1.29 -> 1.29 | No clear effect |
Closest papers by meaning
- Opponent Modeling based on Subgoal Inference (NeurIPS 2024 · similarity 0.88)
- An Open-Ended Learning Framework for Opponent Modeling (AAAI 2025 · similarity 0.88)
- Generalized Intention Modeling in Multi-Agent Reinforcement Learning (NeurIPS 2026 · similarity 0.87)
- Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games (NeurIPS 2024 · similarity 0.86)
- Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning (ICML 2024 · similarity 0.86)
- LOQA: Learning with Opponent Q-Learning Awareness (ICLR 2024 · similarity 0.86)
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