Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Exploration-Driven Generative Interactive Environments
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Proposes a framework that pretrains an open Genie reimplementation (GenieRedux-G) on random-agent interaction data from 200+50 retro games (RetroAct) and then fine-tunes it on data from an uncertainty-driven AutoExplore agent for new environments.
Problem
World models like Genie need costly action-labeled video demonstrations; random-agent data is limited in exploration, so visual fidelity and controllability suffer in new environments.
Approach
Train an environment-independent exploration agent whose reward is the entropy of the world model's token predictions (uncertainty), so it collects diverse interaction data that fine-tunes a multi-environment world model without any environment reward; also introduces a Token Distance Cross-Entropy loss and a token skip connection.
Key results
- Fine-tuning on AutoExplore data improves PSNR by up to 7.4 over random-agent fine-tuning and controllability up to 1.4 delta PSNR (Adventure Island II autoregressive: 2.09 vs 1.24).
- GenieRedux-G-50 reaches 26.36 PSNR and 0.450 delta PSNR on 50 environments after random-agent pretraining.
- In user studies (19 participants), the AutoExplore-trained model is rated closer to ground truth than the random-agent model on Super Mario Bros. and Adventure Island II.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace LAM-predicted actions with agent-provided actions for Dynamics conditioning | GenieRedux · CoinRun Basic Test Set | PSNR: 25.51 -> 33.41 | Helped |
| Replace LAM-predicted actions with agent-provided actions for Dynamics conditioning | GenieRedux · CoinRun Diverse Test Set | PSNR: 23.82 -> 31.66 | Helped |
| Train with diverse data collected by a trained agent instead of random-agent data | GenieRedux-G · CoinRun Diverse Test Set | PSNR: 31.66 -> 34.44 | Helped |
| Add token input skip connection (ablation) | GenieRedux-G-50 · Platformers-200/50 test set | PSNR: 26.36 -> 26.65 | Helped |
| Add Token Distance Cross-Entropy Loss (ablation) | GenieRedux-G-50 + Token Input · Platformers-200/50 test set | PSNR: 26.65 -> 27.06 | Helped |
| Fine-tune on AutoExplore Agent data rather than random-agent data | GenieRedux-G-50 · Adventure Island II | PSNR: 27.04 -> 30.60 | Helped |
| Fine-tune on AutoExplore Agent data rather than random-agent data | GenieRedux-G-50 · Super Mario Bros | PSNR: 34.54 -> 36.13 | Helped |
| Fine-tune on AutoExplore Agent data rather than random-agent data | GenieRedux-G-50 · Smurfs | PSNR: 21.83 -> 27.45 | Helped |
| Fine-tune on AutoExplore Agent data rather than random-agent data | GenieRedux-G-50 · Adventure Island II | ΔPSNR: 1.19 -> 1.47 | Helped |
| Fine-tune on AutoExplore Agent data rather than random-agent data | GenieRedux-G-50 · Super Mario Bros | ΔPSNR: 0.54 -> 0.57 | Helped |
| Fine-tune on AutoExplore Agent data rather than random-agent data | GenieRedux-G-50 · Smurfs | ΔPSNR: 0.65 -> 1.55 | Helped |
| Use AutoExplore Agent data instead of random-agent data for autoregressive fine-tuning | GenieRedux-G-50-ft · Adventure Island II | PSNR: 27.82 -> 33.61 | Helped |
Surprising findings
- Exploration-based fine-tuning on three games gives gains even where random-agent fine-tuning yields little change, e.g. Super Mario Bros. delta PSNR of the random-fine-tuned model barely moved (0.56 to 0.54).
Limitations
- Experiments use low resolution (64x64 world model, upscaled to 256x256) and short sequences of 16 frames.
- Evaluated on only three exploration environments plus a small set of pretraining environments.
- Controllability gains are modest for some games, and the uncertainty reward is tied to the world model's own classification entropy.
Experimental setup
Datasets: RetroAct Platformers-200 Platformers-50 CoinRun (Procgen) Stable Retro environments
Benchmarks: CoinRun test sets Platformers-50 test set Super Mario Bros. exploration test Adventure Island II exploration test Smurfs exploration test
Metrics: FID PSNR SSIM delta PSNR user rating
Baselines: GenieRedux GenieRedux-G-TA Random agent data RF-based SSE exploration agent VAE-based SSE exploration agent
Builds on: Genie MaskGIT Plan2Explore Stable Retro IMPALA-style CNN-LSTM actor-critic
Closest papers by meaning
- Genie: Generative Interactive Environments (ICML 2024 · similarity 0.92)
- SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning (NeurIPS 2026 · similarity 0.89)
- Learning Interactive Real-World Simulators (ICLR 2024 · similarity 0.88)
- Imagined Autocurricula (NeurIPS 2025 · similarity 0.87)
- Behavioral Exploration: Learning to Explore via In-Context Adaptation (ICML 2025 · similarity 0.87)
- GenEx: Generating an Explorable World (ICLR 2025 · similarity 0.87)
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