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Exploration-Driven Generative Interactive Environments

CVPR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 2 citations (OpenAlex)

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Proposes a framework that pretrains an open Genie reimplementation (GenieRedux-G) on random-agent interaction data from 200+50 retro games (RetroAct) and then fine-tunes it on data from an uncertainty-driven AutoExplore agent for new environments.

Problem

World models like Genie need costly action-labeled video demonstrations; random-agent data is limited in exploration, so visual fidelity and controllability suffer in new environments.

Approach

Train an environment-independent exploration agent whose reward is the entropy of the world model's token predictions (uncertainty), so it collects diverse interaction data that fine-tunes a multi-environment world model without any environment reward; also introduces a Token Distance Cross-Entropy loss and a token skip connection.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace LAM-predicted actions with agent-provided actions for Dynamics conditioningGenieRedux · CoinRun Basic Test SetPSNR: 25.51 -> 33.41Helped
Replace LAM-predicted actions with agent-provided actions for Dynamics conditioningGenieRedux · CoinRun Diverse Test SetPSNR: 23.82 -> 31.66Helped
Train with diverse data collected by a trained agent instead of random-agent dataGenieRedux-G · CoinRun Diverse Test SetPSNR: 31.66 -> 34.44Helped
Add token input skip connection (ablation)GenieRedux-G-50 · Platformers-200/50 test setPSNR: 26.36 -> 26.65Helped
Add Token Distance Cross-Entropy Loss (ablation)GenieRedux-G-50 + Token Input · Platformers-200/50 test setPSNR: 26.65 -> 27.06Helped
Fine-tune on AutoExplore Agent data rather than random-agent dataGenieRedux-G-50 · Adventure Island IIPSNR: 27.04 -> 30.60Helped
Fine-tune on AutoExplore Agent data rather than random-agent dataGenieRedux-G-50 · Super Mario BrosPSNR: 34.54 -> 36.13Helped
Fine-tune on AutoExplore Agent data rather than random-agent dataGenieRedux-G-50 · SmurfsPSNR: 21.83 -> 27.45Helped
Fine-tune on AutoExplore Agent data rather than random-agent dataGenieRedux-G-50 · Adventure Island IIΔPSNR: 1.19 -> 1.47Helped
Fine-tune on AutoExplore Agent data rather than random-agent dataGenieRedux-G-50 · Super Mario BrosΔPSNR: 0.54 -> 0.57Helped
Fine-tune on AutoExplore Agent data rather than random-agent dataGenieRedux-G-50 · SmurfsΔPSNR: 0.65 -> 1.55Helped
Use AutoExplore Agent data instead of random-agent data for autoregressive fine-tuningGenieRedux-G-50-ft · Adventure Island IIPSNR: 27.82 -> 33.61Helped

Surprising findings

Limitations

Experimental setup

Datasets: RetroAct Platformers-200 Platformers-50 CoinRun (Procgen) Stable Retro environments

Benchmarks: CoinRun test sets Platformers-50 test set Super Mario Bros. exploration test Adventure Island II exploration test Smurfs exploration test

Metrics: FID PSNR SSIM delta PSNR user rating

Baselines: GenieRedux GenieRedux-G-TA Random agent data RF-based SSE exploration agent VAE-based SSE exploration agent

Builds on: Genie MaskGIT Plan2Explore Stable Retro IMPALA-style CNN-LSTM actor-critic

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