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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Learning Latent Dynamics for Planning from Pixels

ICML 2019 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 339 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use PlaNet instead of D4PGCheetah Run · Cheetah Runfinal performance: 26%Helped
Use model-based PlaNet rather than D4PGcontinuous control tasks from pixels · DeepMind control suite tasksenvironment episodes to comparable performance: 200× fewer episodesHelped
Add both deterministic and stochastic transition paths (ablation)PlaNet dynamics model · six control taskstest performanceHelped
Remove stochastic transitions (use a deterministic GRU) (ablation)PlaNet · six control taskstest performanceHurt
Remove deterministic recurrent transitions (use a stochastic SSM) (ablation)PlaNet · six control taskstest performanceHurt
Collect experience through planning instead of random actions (ablation)PlaNet · six control taskstest performanceHelped
Replace iterative CEM refinement with selecting the best of 1000 sampled sequences (ablation)PlaNet · six control taskstest performanceHurt
Add latent overshooting (ablation)DRNN and other tested dynamics models · control taskstest performanceHelped
Add latent overshooting (ablation)RSSM · control taskstest performanceHurt
Replace hard ReLU with smooth ELU activations (ablation)purely stochastic model · control taskstest performanceHelped
Replace hard ReLU with smooth ELU activations (ablation)RSSM · control taskstest performanceNo clear effect
Train one agent on all six tasks rather than separate agents (ablation)PlaNet · six control taskslearning speedHurt

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