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Grounded Answers for Multi-agent Decision-making Problem through Generative World Model

NeurIPS 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 2 citations (OpenAlex)

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Proposes Learning before Interaction (LBI), a language-guided world model (VQ-VAE tokenizer, causal-transformer dynamics, bidirectional-transformer reward) on VisionSMAC data, used to train MARL policies whose rollouts serve as grounded answers to multi-agent decision problems.

Problem

Generative models produce sketchy or misleading answers to complex multi-agent decision-making problems because they lack trial-and-error experience; existing world models focus on single-agent settings and assume known or easily deduced rewards.

Approach

Integrate a language-conditioned interactive simulator (image-tokenized dynamics model plus a bidirectional-transformer reward model learned by IRL-style likelihood maximization over expert trajectories with hindsight relabeling via task descriptions) into the MARL pipeline, train a joint policy inside the simulator with behavior regularization, and output the simulated image sequence as the answe

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LBI instead of reward-free imitation baselinesmulti-agent policies on SMAC training maps · SMAC training mapstest win rate (%)Helped
Use LBI instead of offline MARL baselinesSMAC policies · SMAC maps in offline MARL comparisontest returnHelped
Use LBI for zero-shot transfer rather than MADT or MA-TREXpolicies on unseen SMAC tasks · unseen taskstest win rate (%)Helped
Add the dynamics residual term (ablation)LBI dynamics model · dynamics ablation mapsprediction error: 0.434 $\pm$ 0.351 -> 0.016 $\pm$ 0.023Helped
Add the dynamics residual term (ablation)LBI · dynamics ablation mapsreturn (all): 14.25 $\pm$ 1.84 -> 18.91 $\pm$ 1.33Helped
Replace predicted state reference with ground-truth images (ablation)LBI dynamics model · dynamics ablation mapsprediction error: 0.016 $\pm$ 0.023 -> 0.014 $\pm$ 0.018No clear effect
Remove image reference (ablation)LBI dynamics model · dynamics ablation mapsprediction error: 0.016 $\pm$ 0.023 -> 0.029 $\pm$ 0.041Hurt
Remove image reference (ablation)LBI · dynamics ablation mapsreturn (all): 18.91 $\pm$ 1.33 -> 18.63 $\pm$ 1.01Hurt
Remove both residual term and image reference (ablation)LBI dynamics model · dynamics ablation mapsprediction error: 0.016 $\pm$ 0.023 -> 0.744 $\pm$ 1.164Hurt
Remove both residual term and image reference (ablation)LBI · dynamics ablation mapsreturn (all): 18.91 $\pm$ 1.33 -> 12.13 $\pm$ 2.33Hurt
Add learned conditioned rewards rather than use SMAC ground-truth rewards (ablation)LBI reward model · reward ablation training tasksreturn (training): 16.68 $\pm$ 1.55 -> 19.47$\pm$ 0.77Helped
Add learned conditioned rewards rather than use SMAC ground-truth rewards (ablation)LBI reward model · reward ablation unseen tasksreturn (unseen): 14.07 $\pm$ 2.79 -> 18.54 $\pm$ 1.49Helped

Surprising findings

Limitations

Experimental setup

Datasets: SMAC trajectories collected with EMC and IIE

Benchmarks: StarCraft Multi-Agent Challenge

Metrics: test win rate test return prediction error

Baselines: BC MA-AIRL MADT MAPT MA-TREX BCQ-MA CQL-MA ICQ OMAR OMIGA

Builds on: VQ-VAE Decision Transformer MA-SAC TREX MaxEnt IRL

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