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An Open-Ended Learning Framework for Opponent Modeling

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 1 citations (OpenAlex)

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Proposes OEOM, an open-ended framework that generates diverse-strength and diverse-style opponents via population-based training plus trajectory-space diversity regularization, and IOM, an in-context RL Transformer opponent model, showing better generalization to unseen opponents in PP, LBF and Overcooked.

Problem

Opponent models trained against a fixed, pre-designated set of training opponents generalize poorly to unseen test opponents whose behaviors are out-of-distribution.

Approach

Continuously generate a growing set of opponents that differ in strength (via population-based training with cross-play and natural selection) and in style (via an information-theoretic trajectory space diversity regularizer), and feed this set to any opponent modeling approach; the proposed IOM uses a Transformer conditioned on opponent trajectories trained in an in-context RL/Seq2Seq fashion.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
train with OEOM-generated opponents instead of Script, Self-Play, or OEOM ablationsOM approaches · Predator Prey, Unseen-Avg.Avg. Ret.Helped
train with OEOM-generated opponents instead of Script, Self-Play, or OEOM ablationsOM approaches · OverCooked, Unseen-Avg.Avg. Ret.Helped
train with OEOM-generated opponents instead of Script, Self-Play, or OEOM ablationsOM approaches · Level-Based Foraging, Unseen-Avg.Avg. Ret.Helped
use IOM instead of DRON, LIAM, MeLIBA, or BCOEOM-trained opponent modeling · Predator PreyAvg. Ret.Helped
use IOM instead of DRON, LIAM, MeLIBA, or BCOEOM-trained opponent modeling · Level-Based ForagingAvg. Ret.Helped
use IOM instead of DRON, LIAM, MeLIBA, or BCOEOM-trained opponent modeling · OverCookedAvg. Ret.Helped
add TSD regularization to PBT (ablation)OEOM · Predator Prey, Unseen-Avg.Avg. Ret.Helped
add the PBT RL objective to TSD optimization (ablation)OEOM · Predator Prey, Unseen-Avg.Avg. Ret.Helped
add TSD regularization to PBT (ablation)OEOM · Level-Based Foraging, Unseen-Avg.Avg. Ret.Helped
add the PBT RL objective to TSD optimization (ablation)OEOM · Level-Based Foraging, Unseen-Avg.Avg. Ret.Helped
add TSD regularization to PBT (ablation)OEOM · OverCooked, Unseen-Avg.Avg. Ret.Helped
add the PBT RL objective to TSD optimization (ablation)OEOM · OverCooked, Unseen-Avg.Avg. Ret.Helped

Surprising findings

Limitations

Experimental setup

Datasets: Predator Prey Level-Based Foraging OverCooked

Benchmarks: Predator Prey Level-Based Foraging OverCooked

Metrics: average return

Baselines: DRON LIAM MeLIBA Behavioral Cloning Script Self-Play

Builds on: Population-Based Training PPO DRON LIAM MeLIBA

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