Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Mastering Atari with Discrete World Models
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DreamerV2 rather than IQN | Atari 55 games · Atari 55 games, 200M steps | Clipped Record Mean: 0.21 -> 0.28 | Helped |
| Use DreamerV2 rather than Rainbow | Atari 55 games · Atari 55 games, 200M steps | Clipped Record Mean: 0.17 -> 0.28 | Helped |
| Anneal actor entropy scale and actor gradient mixing (ablation) | DreamerV2 · Atari 55 games, 200M steps | Gamer Median: 2.15 -> 2.64 | Helped |
| Anneal actor entropy scale and actor gradient mixing (ablation) | DreamerV2 · Atari 55 games, 200M steps | Gamer Mean: 11.33 -> 10.45 | Hurt |
| Add categorical latents instead of Gaussian latents (ablation) | DreamerV2 world model · Atari 55 games, 200M frames (earlier version) | Clipped Record Mean: 0.19 -> 0.25 | Helped |
| Add KL balancing (ablation) | DreamerV2 world model · Atari 55 games, 200M frames (earlier version) | Clipped Record Mean: 0.16 -> 0.25 | Helped |
| Use image-reconstruction gradients to train representations (ablation) | DreamerV2 world model · Atari 55 games, 200M frames (earlier version) | Clipped Record Mean: 0.01 -> 0.25 | Helped |
| Stop reward-prediction gradients from entering model states (ablation) | DreamerV2 world model · Atari 55 games, 200M frames (earlier version) | Clipped Record Mean: 0.25 -> 0.24 | Hurt |
| Retain Reinforce policy gradients (ablation) | DreamerV2 actor · Atari 55 games, 200M frames (earlier version) | Clipped Record Mean: 0.15 -> 0.25 | Helped |
| Use layer normalization in the GRU (ablation) | DreamerV2 world model · Atari 55 games, 200M frames (earlier version) | Clipped Record Mean: 0.25 -> 0.25 | No clear effect |
| Use categorical rather than Gaussian latent variables (ablation) | DreamerV2 world model · Atari tasks | task performance | Mixed |
| Add KL balancing rather than use the standard KL regularizer (ablation) | DreamerV2 world model · Atari tasks | task performance | Helped |
Closest papers by meaning
- Diffusion for World Modeling: Visual Details Matter in Atari (NeurIPS 2024 · similarity 0.90)
- Learning to Play Atari in a World of Tokens (ICML 2024 · similarity 0.88)
- Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining (ICLR 2025 · similarity 0.87)
- Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning (ICML 2024 · similarity 0.87)
- Zero-shot World Models via Search in Memory (NeurIPS 2025 · similarity 0.86)
- EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling (NeurIPS 2025 · similarity 0.86)
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