Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Describe, Explain, Plan and Select: Interactive Planning with LLMs Enables Open-World Multi-Task Agents
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add describe/explain/re-plan loop (DEP) over best baseline planner | LLM planner · Minecraft Task101 avg | success rate (%): 25.77 -> 39.36 | Helped |
| add horizon-predictive selector to DEP (ablation) | DEPS · Minecraft Task101 avg | success rate (%): 39.36 -> 48.56 | Helped |
| increase re-planning rounds from 0 to unlimited (ablation) | DEPS · Minecraft MT1 | success rate (%): 28.6 -> 79.8 | Helped |
| increase re-planning rounds from 0 to unlimited (ablation) | DEPS · Minecraft MT7 | success rate (%): 0.6 -> 12.6 | Helped |
| increase re-planning rounds from 0 to unlimited (ablation) | DEPS · Minecraft MT8 ObtainDiamond | success rate (%): 0.0 -> 0.6 | Helped |
| use horizon-predictive selector instead of fixed goal order (ablation) | DEP · Minecraft parallel goals (2,3,4) | success rate: +22.3%, +29.2%, +32.6% | Helped |
| use horizon-predictive selector instead of CLIP/MineCLIP (ablation) | DEP · Minecraft parallel goals | success rate | Helped |
| add re-planning to zero-shot planner (GPT+RP vs GPT) | GPT planner · ALFWorld average | success rate (%): 10.0% -> 52.0% | Helped |
| add description and self-explanation (DEP vs GPT+RP) (ablation) | GPT+RP · ALFWorld average | success rate (%): 52.0% -> 76.0% | Helped |
| use DEP instead of GPT zero-shot planner | Tabletop Manipulation · Tabletop average | success rate (%): 80.0% -> 80.0% | No clear effect |
| run DEPS on MineRL with different controller | DEPS · Minecraft MT1-MT8 | success rate (%): MT3 62.40 -> 24.25; MT8 0.59 -> 1.84 | Mixed |
Closest papers by meaning
- MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents (NeurIPS 2025 · similarity 0.90)
- MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception (CVPR 2024 · similarity 0.89)
- Experience-based Knowledge Correction for Robust Planning in Minecraft (ICLR 2026 · similarity 0.89)
- Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks (NeurIPS 2024 · similarity 0.88)
- OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents (NeurIPS 2024 · similarity 0.88)
- Craftium: Bridging Flexibility and Efficiency for Rich 3D Single- and Multi-Agent Environments (ICML 2025 · similarity 0.88)
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