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LNS2+RL: Combining Multi-agent Reinforcement Learning with Large Neighborhood Search in Multi-agent Path Finding

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 8 citations (OpenAlex)

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Proposes LNS2+RL, which replaces the prioritized planner inside LNS2 with a PPO-trained MARL replanner in early iterations, switching to PP+SIPPS later to clear remaining collisions.

Problem

Multi-agent path finding for high-agent-density tasks, where LNS2's fast prioritized-planning replanner leaves many collisions and MARL planners degrade outside their training scale and often fail one-shot.

Approach

Hybridize LNS2 with a MARL replanner: early LNS2 iterations use a PPO-trained, partially observable MARL policy (with SIPPS reference paths, predicted paths, and congestion maps) for 8-agent replanning, falling back to PP+SIPPS for incomplete agents and later iterations, with an adaptive switch based on a queue of CP comparisons.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
combine MARL replanning with LNS2 and adaptive switching to PP+SIPPSLNS2 · Random-small, 50% agent densitysuccess rate: 80% -> 82%Helped
combine MARL replanning with LNS2 and adaptive switching to PP+SIPPSLNS2 · Maze, 20% agent densitysuccess rate: 92% -> 100%Helped
combine MARL replanning with LNS2 and adaptive switching to PP+SIPPSLNS2 · Random-small, 50% agent densitysum of cost: 831.0 -> 852.7Hurt
use MARL policy instead of PP+SIPPS for low-level replanningLNS2 low-level replanning · Random-medium, 65% agent density, replanning iteration 1collisions: -73.7%Helped
use MARL policy instead of PP+SIPPS for low-level replanningLNS2 low-level replanning · Random-medium, 65% agent density, replanning iteration 1time: +1,175%Hurt
set neighborhood size to 4 instead of 8 (ablation)LNS2+RL · Random-small, 60% agent densitysuccess rate: 59% -> 55%Hurt
set neighborhood size to 16 instead of 8 (ablation)LNS2+RL · Random-small, 60% agent densitysuccess rate: 59% -> 57%Hurt
vary switch threshold rho from 0.3 (ablation)LNS2+RL · Random-small, 60% agent densitysuccess rate: 58%, 57%, 59%, 50%, 56%Mixed
stop MARL planning at t_l=0.8 instead of t_l=1.2 (ablation)LNS2+RL · Random-small, 60% agent densitysuccess rate: 59% -> 55%Hurt
stop MARL planning at t_l=1.6 instead of t_l=1.2 (ablation)LNS2+RL · Random-small, 60% agent densitysuccess rate: 59% -> 58%Hurt
set maximum hybrid path length t_h to 1.8 instead of 2.2 (ablation)LNS2+RL · Random-small, 60% agent densitysuccess rate: 59% -> 57%Hurt
set maximum hybrid path length t_h to 2.6 instead of 2.2 (ablation)LNS2+RL · Random-small, 60% agent densitysuccess rate: 59% -> 54%Hurt

Surprising findings

Limitations

Experimental setup

Datasets: randomly generated MAPF instances with random obstacles

Benchmarks: random-small random-medium random-large empty maze room warehouse MAPF maps

Metrics: success rate sum of costs runtime remaining colliding pairs

Baselines: LNS2 EECBS LaCAM SCRIMP

Builds on: LNS2 PPO SCRIMP ODrM*

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