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LNS2+RL: Combining Multi-agent Reinforcement Learning with Large Neighborhood Search in Multi-agent Path Finding
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Proposes LNS2+RL, which replaces the prioritized planner inside LNS2 with a PPO-trained MARL replanner in early iterations, switching to PP+SIPPS later to clear remaining collisions.
Problem
Multi-agent path finding for high-agent-density tasks, where LNS2's fast prioritized-planning replanner leaves many collisions and MARL planners degrade outside their training scale and often fail one-shot.
Approach
Hybridize LNS2 with a MARL replanner: early LNS2 iterations use a PPO-trained, partially observable MARL policy (with SIPPS reference paths, predicted paths, and congestion maps) for 8-agent replanning, falling back to PP+SIPPS for incomplete agents and later iterations, with an adaptive switch based on a queue of CP comparisons.
Key results
- On random-small 10x10 maps at 50%-65% agent density, LNS2+RL success rate was 82%/70%/59%/27% versus LNS2's 80%/68%/50%/27%, with remaining colliding pairs reduced by roughly 25-30%.
- On maze maps at 20% density LNS2+RL reached 100% SR versus LNS2's 92%, and on room maps at 40% density 100% versus 90%.
- LaCAM, EECBS and SCRIMP reached 0% SR on most complex-structure maps where LNS2+RL achieved substantial success rates.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| combine MARL replanning with LNS2 and adaptive switching to PP+SIPPS | LNS2 · Random-small, 50% agent density | success rate: 80% -> 82% | Helped |
| combine MARL replanning with LNS2 and adaptive switching to PP+SIPPS | LNS2 · Maze, 20% agent density | success rate: 92% -> 100% | Helped |
| combine MARL replanning with LNS2 and adaptive switching to PP+SIPPS | LNS2 · Random-small, 50% agent density | sum of cost: 831.0 -> 852.7 | Hurt |
| use MARL policy instead of PP+SIPPS for low-level replanning | LNS2 low-level replanning · Random-medium, 65% agent density, replanning iteration 1 | collisions: -73.7% | Helped |
| use MARL policy instead of PP+SIPPS for low-level replanning | LNS2 low-level replanning · Random-medium, 65% agent density, replanning iteration 1 | time: +1,175% | Hurt |
| set neighborhood size to 4 instead of 8 (ablation) | LNS2+RL · Random-small, 60% agent density | success rate: 59% -> 55% | Hurt |
| set neighborhood size to 16 instead of 8 (ablation) | LNS2+RL · Random-small, 60% agent density | success rate: 59% -> 57% | Hurt |
| vary switch threshold rho from 0.3 (ablation) | LNS2+RL · Random-small, 60% agent density | success rate: 58%, 57%, 59%, 50%, 56% | Mixed |
| stop MARL planning at t_l=0.8 instead of t_l=1.2 (ablation) | LNS2+RL · Random-small, 60% agent density | success rate: 59% -> 55% | Hurt |
| stop MARL planning at t_l=1.6 instead of t_l=1.2 (ablation) | LNS2+RL · Random-small, 60% agent density | success rate: 59% -> 58% | Hurt |
| set maximum hybrid path length t_h to 1.8 instead of 2.2 (ablation) | LNS2+RL · Random-small, 60% agent density | success rate: 59% -> 57% | Hurt |
| set maximum hybrid path length t_h to 2.6 instead of 2.2 (ablation) | LNS2+RL · Random-small, 60% agent density | success rate: 59% -> 54% | Hurt |
Surprising findings
- The MARL planner reduces collisions substantially but its advantage in colliding pairs shrinks with iterations, and its one-shot success rate drops sharply, motivating SIPPS-based path supplementation.
- A single MARL model trained on 8-agent random-obstacle maps generalizes to other team sizes and map structures without retraining.
Limitations
- MARL replanner is roughly seven times slower than PP+SIPPS, so it is used only in early iterations.
- Hyperparameters such as neighborhood size and switching threshold need task-specific tuning.
- Performance on the largest 50x50 maps remains low (35% SR at best), and all tasks use a high agent density setting.
Experimental setup
Datasets: randomly generated MAPF instances with random obstacles
Benchmarks: random-small random-medium random-large empty maze room warehouse MAPF maps
Metrics: success rate sum of costs runtime remaining colliding pairs
Baselines: LNS2 EECBS LaCAM SCRIMP
Builds on: LNS2 PPO SCRIMP ODrM*
Closest papers by meaning
- Learn to Follow: Decentralized Lifelong Multi-Agent Pathfinding via Planning and Learning (AAAI 2024 · similarity 0.91)
- Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristic (AAAI 2025 · similarity 0.90)
- POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding (ICLR 2025 · similarity 0.89)
- MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale (AAAI 2025 · similarity 0.89)
- Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding (AAAI 2024 · similarity 0.88)
- Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Search (AAAI 2024 · similarity 0.88)
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