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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Idle Time Optimization for Target Assignment and Path Finding in Sortation Centers

AAAI 2020 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 31 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Optimize station assignment and collision-free paths jointly with PITO-LLifelong TAPF · Agent simulator, total idle timetotal idle timeHelped
Use ITO-L rather than H(Q)-LLifelong TAPF · Industrial simulator, 250 agentsaverage workload: +9.01%Helped
Use ITO-L rather than H(Q)-LLifelong TAPF · Industrial simulator, 300 agentsaverage workload: +11.97%Helped
Use ITO-L rather than H(Q)-LLifelong TAPF · Industrial simulator, 350 agentsaverage workload: +4.86%Helped
Use ITO-L instead of H(Inf)-LLifelong TAPF · Agent simulator, computation time per one-shot instancecomputation timeHelped
Use smaller stride intervals WLifelong TAPF algorithms · Agent simulator, total idle timetotal idle timeHelped
Use H(1)-L rather than other Hungarian variantsLifelong TAPF · Agent simulator, total idle timetotal idle timeHelped

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