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Learn to Follow: Decentralized Lifelong Multi-Agent Pathfinding via Planning and Learning

AAAI 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 36 citations (OpenAlex)

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Proposes Follower, a decentralized lifelong MAPF solver that pairs a heuristic path planner (with congestion-aware dynamic/static transition costs) with an RL-trained local policy that follows the path and resolves collisions.

Problem

Decentralized lifelong multi-agent pathfinding (LMAPF), where agents have no central controller or communication and only observe nearby agents locally, while maximizing throughput and generalizing to unseen maps.

Approach

Combine heuristic search for individual paths, with transition costs penalizing congested cells (static betweenness-like cost plus agent-observed dynamic cost), and a shared recurrent PPO policy that follows the path to the first waypoint and avoids collisions, trained without reward shaping.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use Follower instead of PRIMAL2Decentralized lifelong MAPF solvers · Maze-like mapsthroughputHelped
use Follower instead of SCRIMPDecentralized lifelong MAPF solvers · Random mapsthroughputHelped
use Follower instead of SCRIMPDecentralized lifelong MAPF solvers · MovingAI den520d and Paris_1throughputHelped
use Follower instead of PRIMAL2Decentralized lifelong MAPF solvers · MovingAI den520d and Paris_1throughputHelped
use Follower instead of RHCR with a 1s time capLifelong MAPF solvers · warehouse, 160 and 192 agentsthroughputHelped
use Follower instead of RHCRLifelong MAPF solvers · warehouseruntime per action decisionHelped
use Follower instead of PIBTLifelong MAPF solvers · warehousethroughputHelped
add the learnable policy for collision avoidance (ablation)Follower · warehousethroughputHelped
add dynamic cost accumulation for frequently observed cells (ablation)Follower · warehousethroughputHelped
add precalculated static costs for frequently used cells (ablation)Follower · warehousethroughputHelped
use the full recurrent network instead of the trimmed network without RNN blocks (ablation)Follower · MovingAI out-of-distribution mapsthroughputHelped
use SCRIMP instead of FollowerLiteDecentralized lifelong MAPF solvers · Random mapsthroughputNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: MovingAI benchmark maps (den520d, Paris_1, Boston_0, den312d, room-64-64-16, room-64-64-8) for out-of-distribution evalu procedurally generated maze and random maps in POGEMA

Benchmarks: POGEMA maze-like maps POGEMA random maps MovingAI den520d MovingAI Paris_1 warehouse map from RHCR paper

Metrics: throughput runtime per action

Baselines: PRIMAL2 SCRIMP PICO RHCR PIBT

Builds on: PPO PRIMAL2 RHCR PIBT SCRIMP

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