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MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 11 citations (OpenAlex)

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Trains transformer policies (2M-85M params) by imitation learning on 1B observation-action pairs from LaCAM expert MAPF solutions, yielding a decentralized, communication-free MAPF solver (MAPF-GPT) that outperforms DCC and SCRIMP.

Problem

Learning-based multi-agent pathfinding usually relies on RL plus extra modules (single-agent planning, communication); the question is whether purely supervised imitation learning at scale on expert MAPF solutions can yield a strong decentralized solver that generalizes out of distribution.

Approach

Tokenize each agent's local observation (cost-to-go field of view, nearby agents' positions, goals, action history, greedy actions) into a 67-token vocabulary and train a non-autoregressive decoder-only transformer with cross-entropy to imitate LaCAM's actions, producing a foundation-style MAPF policy with no heuristics or communication.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
fine-tune MAPF-GPT-6M on LifeLong MAPF expert dataMAPF-GPT-6M · LifeLong MAPF, Randomthroughput: 1.497 -> 1.507Helped
fine-tune MAPF-GPT-6M on LifeLong MAPF expert dataMAPF-GPT-6M · LifeLong MAPF, Mazesthroughput: 0.908 -> 1.087Helped
fine-tune MAPF-GPT-6M on LifeLong MAPF expert dataMAPF-GPT-6M · LifeLong MAPF, Warehousethroughput: 1.113 -> 1.270Helped
fine-tune MAPF-GPT-6M on LifeLong MAPF expert dataMAPF-GPT-6M · LifeLong MAPF, Cities-tilesthroughput: 2.840 -> 2.994Helped
add goal information for all agents (ablation)MAPF-GPT-6M · Random, Mazes, Warehouse, and Cities-tilessuccess rate: 95.7% -> 97.6%; 71.6% -> 74.6%; 92.8% -> 94.1%; 88.4% -> 82.0%Mixed
add greedy-action information (ablation)MAPF-GPT-6M · Random, Mazes, Warehouse, Cities-tiles, and Puzzlessuccess rate: 97.0% -> 97.6%; 37.6% -> 74.6%; 87.7% -> 94.1%; 79.1% -> 82.0%; 92.7% -> 94.0%Helped
add action history (ablation)MAPF-GPT-6M · Random, Mazes, Warehouse, Cities-tiles, and Puzzlessuccess rate: 95.6% -> 97.6%; 85.8% -> 74.6%; 94.8% -> 94.1%; 82.2% -> 82.0%; 91.5% -> 94.0%Mixed
add cost-to-go information (ablation)MAPF-GPT-6M · Random, Mazes, Warehouse, Cities-tiles, and Puzzlessuccess rate: 25.8% -> 97.6%; 15.1% -> 74.6%; 11.5% -> 94.1%; 10.2% -> 82.0%; 52.5% -> 94.0%Helped

Surprising findings

Limitations

Experimental setup

Datasets: MAPF expert dataset generated with LaCAM on POGEMA maze and random maps

Benchmarks: POGEMA Random POGEMA Mazes POGEMA Warehouse POGEMA Cities-tiles POGEMA Puzzles Lifelong MAPF throughput

Metrics: success rate sum-of-costs relative to LaCAM throughput runtime per action

Baselines: DCC SCRIMP LaCAM RHCR Follower MATS-LP

Builds on: LaCAM NanoGPT POGEMA Decision Transformer

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