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Lifelong Multi-Agent Path Finding in Large-Scale Warehouses

AAAI 2021 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 250 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use RHCR instead of holding endpointsLifelong MAPF with PBS · Fulfillment warehouse, 60–140 agentsthroughput: 2.17 (-6.80%) -> 2.33; 3.33 (-6.33%) -> 3.56; 4.35 (-4.25%) -> 4.55Helped
Use RHCR instead of reserving dummy pathsLifelong MAPF with PBS · Fulfillment warehouse, 60–140 agentsthroughput: 2.19 (-6.00%) -> 2.33; 3.41 (-4.16%) -> 3.56; 4.50 (-1.06%) -> 4.55Helped
Use bounded horizon w=5 instead of w=∞ (ablation)RHCR with PBS · Sorting center, 400 agentsruntime: $1.83\pm0.01$ -> $0.61\pm0.00$Helped
Use bounded horizon w=5 instead of w=∞ (ablation)RHCR with PBS · Sorting center, 400 agentsthroughput: 12.46 -> 12.27 (-1.56%)No clear effect
Use bounded horizon w=5 instead of w=∞ (ablation)RHCR with PBS · Sorting center, 1,000 agentsthroughputNo clear effect
Use bounded horizon w=5 instead of w=∞ (ablation)RHCR with ECBS · Sorting center, 100 agentsruntime: $0.38\pm0.00$ -> $0.07\pm0.00$Helped
Use bounded horizon w=5 instead of w=∞ (ablation)RHCR with ECBS · Sorting center, 100 agentsthroughput: 3.16 -> 3.19 (+1.02%)No clear effect
Use bounded horizon w=5 instead of w=∞ (ablation)RHCR with CA* · Sorting center, 100 agentsthroughput: 3.17 -> 3.19 (+0.53%)No clear effect
Use dynamic horizon adjustment with p=60 rather than a fixed horizon (ablation)RHCR with ECBS, 60 agents · Fulfillment warehousethroughput: 1.72 -> 2.10; 2.02 -> 2.10Helped
Use dynamic horizon adjustment with p=60 rather than a fixed horizon (ablation)RHCR with ECBS, 60 agents · Fulfillment warehouseruntime: 0.07s -> 0.35s; 0.17s -> 0.35sHurt
Increase the horizon when progress is insufficient, using p=1 (ablation)RHCR · Deadlock exampledeadlock avoidanceHelped
Use a very small horizon that does not ensure agent progress (ablation)RHCR · Deadlock examplegoal completionHurt

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