Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Lifelong Multi-Agent Path Finding in Large-Scale Warehouses
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use RHCR instead of holding endpoints | Lifelong MAPF with PBS · Fulfillment warehouse, 60–140 agents | throughput: 2.17 (-6.80%) -> 2.33; 3.33 (-6.33%) -> 3.56; 4.35 (-4.25%) -> 4.55 | Helped |
| Use RHCR instead of reserving dummy paths | Lifelong MAPF with PBS · Fulfillment warehouse, 60–140 agents | throughput: 2.19 (-6.00%) -> 2.33; 3.41 (-4.16%) -> 3.56; 4.50 (-1.06%) -> 4.55 | Helped |
| Use bounded horizon w=5 instead of w=∞ (ablation) | RHCR with PBS · Sorting center, 400 agents | runtime: $1.83\pm0.01$ -> $0.61\pm0.00$ | Helped |
| Use bounded horizon w=5 instead of w=∞ (ablation) | RHCR with PBS · Sorting center, 400 agents | throughput: 12.46 -> 12.27 (-1.56%) | No clear effect |
| Use bounded horizon w=5 instead of w=∞ (ablation) | RHCR with PBS · Sorting center, 1,000 agents | throughput | No clear effect |
| Use bounded horizon w=5 instead of w=∞ (ablation) | RHCR with ECBS · Sorting center, 100 agents | runtime: $0.38\pm0.00$ -> $0.07\pm0.00$ | Helped |
| Use bounded horizon w=5 instead of w=∞ (ablation) | RHCR with ECBS · Sorting center, 100 agents | throughput: 3.16 -> 3.19 (+1.02%) | No clear effect |
| Use bounded horizon w=5 instead of w=∞ (ablation) | RHCR with CA* · Sorting center, 100 agents | throughput: 3.17 -> 3.19 (+0.53%) | No clear effect |
| Use dynamic horizon adjustment with p=60 rather than a fixed horizon (ablation) | RHCR with ECBS, 60 agents · Fulfillment warehouse | throughput: 1.72 -> 2.10; 2.02 -> 2.10 | Helped |
| Use dynamic horizon adjustment with p=60 rather than a fixed horizon (ablation) | RHCR with ECBS, 60 agents · Fulfillment warehouse | runtime: 0.07s -> 0.35s; 0.17s -> 0.35s | Hurt |
| Increase the horizon when progress is insufficient, using p=1 (ablation) | RHCR · Deadlock example | deadlock avoidance | Helped |
| Use a very small horizon that does not ensure agent progress (ablation) | RHCR · Deadlock example | goal completion | Hurt |
Closest papers by meaning
- Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding (AAAI 2024 · similarity 0.92)
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- Learn to Follow: Decentralized Lifelong Multi-Agent Pathfinding via Planning and Learning (AAAI 2024 · similarity 0.90)
- Concurrent Planning and Execution in Lifelong Multi-Agent Path Finding with Delay Probabilities (AAAI 2025 · similarity 0.90)
- Loosely Synchronized Rule-Based Planning for Multi-Agent Path Finding with Asynchronous Actions (AAAI 2025 · similarity 0.89)
- Online Guidance Graph Optimization for Lifelong Multi-Agent Path Finding (AAAI 2025 · similarity 0.89)
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