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Decentralized Monte Carlo Tree Search for Partially Observable Multi-Agent Pathfinding

AAAI 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 14 citations (OpenAlex)

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Proposes MATS-LP, a decentralized multi-agent neural MCTS for lifelong MAPF that plans over each agent's intrinsic MDP built from local observations, using a PPO-trained lightweight policy (CostTracer) as the simulation/prior policy.

Problem

Lifelong multi-agent pathfinding under decentralized partial observability, where agents see others only locally and cannot communicate; learned MAPF solvers generalize poorly and centralized replanning scales badly.

Approach

Each agent builds an egocentric intrinsic MDP from its observation and runs AlphaZero-style neural MCTS over joint actions of nearby agents (with greedy actions for distant ones), using a compact PPO-trained policy/value network (CostTracer, ~161K parameters) for priors and value estimates.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MATS-LP instead of SCRIMPLMAPF on random 20×20 maps · Random maps, 20×20, varying obstacle densitiesthroughput: 15.6% higher throughput on averageHelped
Use MATS-LP instead of PRIMAL2LMAPF on random 20×20 maps · Random maps, 20×20, varying obstacle densitiesthroughput: more than twice less throughput than MATS-LP on averageHelped
Use MATS-LP instead of SCRIMPLMAPF on maze-like maps · Maze-like maps, 10×10, 20×20, and 30×30throughput: 46.2% higher throughput on averageHelped
Use MATS-LP instead of PRIMAL2LMAPF on maze-like maps · Maze-like maps, 10×10, 20×20, and 30×30throughput: 38.8%Helped
Use PRIMAL2 instead of SCRIMPLMAPF on 30×30 maze maps with 32 or 64 agents · 30×30 maze maps, 32 or 64 agentsthroughputHelped
Use MATS-LP instead of SCRIMPLMAPF on the warehouse-like map · Warehouse-like mapthroughput: 15.8% higher throughput on averageHelped
Use MATS-LP instead of PRIMAL2LMAPF on the warehouse-like map · Warehouse-like mapthroughput: 27.1% higherHelped
Add MCTS to CostTracer (ablation)MATS-LP on the warehouse-like map · Warehouse-like mapthroughput: almost twiceHelped
Replace CostTracer with a random policy (ablation)MATS-LP on the warehouse-like map · Warehouse-like mapthroughputHurt
Plan for proximal agents rather than only the egocentric agent (ablation)MATS-LP on the warehouse-like map · Warehouse-like map, increasing number of agentsthroughputHelped
Increase expansions from 250 to 500 (ablation)MATS-LP on the warehouse-like map · Warehouse-like mapthroughputHelped
Reduce expansions from 250 to 125 (ablation)MATS-LP on the warehouse-like map · Warehouse-like mapthroughputHurt

Surprising findings

Limitations

Experimental setup

Datasets: randomly generated 20x20 grid maps PRIMAL2 maze generator maps 33x46 warehouse map

Benchmarks: random 20x20 grid maps with 0-30% obstacles maze-like maps 10x10, 20x20, 30x30 33x46 warehouse map

Metrics: throughput decision time per agent 95% confidence intervals

Baselines: Primal2 SCRIMP

Builds on: AlphaZero PUCT Primal2 PPO

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