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Decentralized Monte Carlo Tree Search for Partially Observable Multi-Agent Pathfinding
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Proposes MATS-LP, a decentralized multi-agent neural MCTS for lifelong MAPF that plans over each agent's intrinsic MDP built from local observations, using a PPO-trained lightweight policy (CostTracer) as the simulation/prior policy.
Problem
Lifelong multi-agent pathfinding under decentralized partial observability, where agents see others only locally and cannot communicate; learned MAPF solvers generalize poorly and centralized replanning scales badly.
Approach
Each agent builds an egocentric intrinsic MDP from its observation and runs AlphaZero-style neural MCTS over joint actions of nearby agents (with greedy actions for distant ones), using a compact PPO-trained policy/value network (CostTracer, ~161K parameters) for priors and value estimates.
Key results
- MATS-LP gains 15.6% higher throughput than SCRIMP on random 20x20 maps and about twice the throughput of PRIMAL2 on average.
- On maze-like maps MATS-LP achieves 46.2% higher throughput than SCRIMP and 38.8% higher than PRIMAL2 on average.
- On the warehouse map MATS-LP throughput is 15.8% above SCRIMP and 27.1% above PRIMAL2; its decision time rises from 103ms to 300ms as agents go from 32 to 192.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MATS-LP instead of SCRIMP | LMAPF on random 20×20 maps · Random maps, 20×20, varying obstacle densities | throughput: 15.6% higher throughput on average | Helped |
| Use MATS-LP instead of PRIMAL2 | LMAPF on random 20×20 maps · Random maps, 20×20, varying obstacle densities | throughput: more than twice less throughput than MATS-LP on average | Helped |
| Use MATS-LP instead of SCRIMP | LMAPF on maze-like maps · Maze-like maps, 10×10, 20×20, and 30×30 | throughput: 46.2% higher throughput on average | Helped |
| Use MATS-LP instead of PRIMAL2 | LMAPF on maze-like maps · Maze-like maps, 10×10, 20×20, and 30×30 | throughput: 38.8% | Helped |
| Use PRIMAL2 instead of SCRIMP | LMAPF on 30×30 maze maps with 32 or 64 agents · 30×30 maze maps, 32 or 64 agents | throughput | Helped |
| Use MATS-LP instead of SCRIMP | LMAPF on the warehouse-like map · Warehouse-like map | throughput: 15.8% higher throughput on average | Helped |
| Use MATS-LP instead of PRIMAL2 | LMAPF on the warehouse-like map · Warehouse-like map | throughput: 27.1% higher | Helped |
| Add MCTS to CostTracer (ablation) | MATS-LP on the warehouse-like map · Warehouse-like map | throughput: almost twice | Helped |
| Replace CostTracer with a random policy (ablation) | MATS-LP on the warehouse-like map · Warehouse-like map | throughput | Hurt |
| Plan for proximal agents rather than only the egocentric agent (ablation) | MATS-LP on the warehouse-like map · Warehouse-like map, increasing number of agents | throughput | Helped |
| Increase expansions from 250 to 500 (ablation) | MATS-LP on the warehouse-like map · Warehouse-like map | throughput | Helped |
| Reduce expansions from 250 to 125 (ablation) | MATS-LP on the warehouse-like map · Warehouse-like map | throughput | Hurt |
Surprising findings
- Planning-free CostTracer policy alone yields throughput almost half that of MATS-LP, and a random policy inside MCTS performs worst, showing the learned prior is crucial.
- PRIMAL2 underperforms on random maps, which is attributed to out-of-distribution map topology.
Limitations
- Decision time is higher than SCRIMP's and grows with agent density.
- Relies on a limited field of view and a restricted set of nearby planning agents, with greedy actions for distant agents.
- Learned MCTS is not trained end-to-end; the simulation policy is pre-trained separately with PPO.
Experimental setup
Datasets: randomly generated 20x20 grid maps PRIMAL2 maze generator maps 33x46 warehouse map
Benchmarks: random 20x20 grid maps with 0-30% obstacles maze-like maps 10x10, 20x20, 30x30 33x46 warehouse map
Metrics: throughput decision time per agent 95% confidence intervals
Baselines: Primal2 SCRIMP
Builds on: AlphaZero PUCT Primal2 PPO
Closest papers by meaning
- Learn to Follow: Decentralized Lifelong Multi-Agent Pathfinding via Planning and Learning (AAAI 2024 · similarity 0.93)
- MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale (AAAI 2025 · similarity 0.90)
- Windowed MAPF with Completeness Guarantees (AAAI 2025 · similarity 0.90)
- Loosely Synchronized Rule-Based Planning for Multi-Agent Path Finding with Asynchronous Actions (AAAI 2025 · similarity 0.90)
- Exact Algorithms and Lowerbounds for Multiagent Path Finding: Power of Treelike Topology (AAAI 2024 · similarity 0.90)
- Inapproximability of Optimal Multi-Agent Pathfinding Problems (AAAI 2025 · similarity 0.89)
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