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Multi-Agent Motion Planning for Differential Drive Robots Through Stationary State Search

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 3 citations (OpenAlex)

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Proposes MASS, a three-level multi-agent motion planner for kinodynamically feasible differential-drive robot plans (PBS/PP at Level 1, stationary-state SSIPP at Level 2, speed profile solvers at Level 3), extended with an adaptive window for lifelong warehouse MAMP.

Problem

Multi-agent motion planning for differential drive robots under kinodynamic constraints (speed/acceleration limits, in-place rotation, orientation), where MAPF-based methods use simplified motion models and produce unrealistic or slow plans.

Approach

Searches only over stationary states (zero-speed transitions between rotation and movement) with an A*-style safe-interval search (SSIPP), uses partial stationary expansion to limit branching, and calls an optimization-based speed profile solver for each action; lifelong extension uses an adaptive replanning window with f_win = max(t_w, g) + h.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MASS(BAS) instead of PP w/ ADGLifelong MAMP_D · Sparse warehousethroughput: 0.142$\pm$8.4\% -> 0.262$\pm$2.9\%; 0.152$\pm$8.3\% -> 0.264$\pm$4.3\%; 0.149$\pm$6.8\% -> 0.259$\pm$4.5\%; 0.148$\pm$7.Helped
Use MASS(BAS) instead of PP w/ ADGLifelong MAMP_D · Congest warehousethroughput: 0.065$\pm$2.5\% -> 0.373$\pm$1.4\%; 0.075$\pm$4.0\% -> 0.380$\pm$3.4\%; 0.090$\pm$3.4\% -> 0.371$\pm$4.1\%; 0.095$\pm$2.Helped
Use MASS(BCS) instead of PP w/ ADGLifelong MAMP_D · Sparse warehousethroughput: 0.142$\pm$8.4\% -> 0.215$\pm$6.4\%; 0.152$\pm$8.3\% -> 0.215$\pm$7.0\%; 0.149$\pm$6.8\% -> 0.215$\pm$1.9\%; 0.148$\pm$7.Helped
Use MASS(BCS) instead of PP w/ ADGLifelong MAMP_D · Congest warehousethroughput: 0.065$\pm$2.5\% -> 0.294$\pm$4.4\%; 0.075$\pm$4.0\% -> 0.300$\pm$3.4\%; 0.090$\pm$3.4\% -> 0.294$\pm$13.4\%; 0.095$\pm$2Helped
Use BAS instead of BCS as the speed profile solverMASS · Sparse and Congest warehousesthroughput: 0.215$\pm$6.4\% -> 0.262$\pm$2.9\%; 0.215$\pm$7.0\% -> 0.264$\pm$4.3\%; 0.215$\pm$1.9\% -> 0.259$\pm$4.5\%; 0.218$\pm$3.Helped
Add partial expansion (PE) (ablation)MASS(BCS) · Single-shot grid mapssuccess rateHelped
Add partial expansion (PE) (ablation)MASS(BAS) · Single-shot large-scale mapssuccess rateHelped
Add partial expansion (PE) (ablation)MASS(BAS) · Single-shot small-scale mapssuccess rateNo clear effect
Use BAS instead of BCS as the speed profile solverMASS · Single-shot grid mapssolution costNo clear effect
Replace MASS with SIPP-IPSingle-shot MAMP_D · Obstacle-rich mapssuccess rateHurt
Use MASS instead of SIPP-IPSingle-shot MAMP_D · Some grid-map casessolution qualityHelped
Use BCS as the speed profile solver rather than BASMASS · Single-shot large-agent scenariosscalabilityHurt

Surprising findings

Limitations

Experimental setup

Datasets: MovingAI grid benchmark maps LMAPF Competition sortation-center map

Benchmarks: MovingAI grid maps (empty, random, room, den520d, Boston, warehouse-small, warehouse-large) sortation-center map Amazon HARMONIES Kiva warehouse simulator (Congest, Sparse)

Metrics: success rate runtime relative sum of costs throughput

Baselines: SIPP-IP PP w/ ADG PSB MAPF+ADG

Builds on: Priority-Based Search Safe Interval Path Planning SIPP-IP RHCR Action Dependency Graph

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