Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Implicit Coordination in Crowded Multi-Agent Navigation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use C-Nav coordination instead of ORCA/ALAN | ORCA agents · Circle, Bidirectional, Crowd | interaction overhead time | Helped |
| restrict to neighborhood-based actions only instead of the combined action set (ablation) | C-Nav · Bidirectional | interaction overhead time | Helped |
| combined action set instead of agent-based or neighborhood-based only (ablation) | C-Nav · Circle, Crowd | interaction overhead time | No clear effect |
| set coordination-factor gamma to 0.9 instead of extremes 0 or 1 (ablation) | C-Nav · Circle, Bidirectional, Crowd | interaction overhead time | Helped |
| increase number of constrained neighbors k up to 3 (ablation) | C-Nav · Circle, Bidirectional, Crowd | interaction overhead time | Helped |
| increase k beyond 3 (ablation) | C-Nav · Circle, Bidirectional, Crowd | interaction overhead time | No clear effect |
| increase number of agents (scalability) | C-Nav vs ORCA · Bidirectional, Circle | interaction overhead time | Helped |
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