Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Search
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Proposes BALANCE, an LNS framework for anytime multi-agent path finding that uses a bi-level multi-armed bandit (roulette wheel, UCB1, or Thompson Sampling) to adapt destroy heuristics and neighborhood sizes online.
Problem
Anytime multi-agent path finding with LNS relies on a fixed neighborhood size and greedy destroy-heuristic selection (roulette wheel), limiting exploration and flexibility and requiring prior tuning or offline ML.
Approach
A bi-level bandit scheme: a top-level bandit picks a destroy heuristic and a per-heuristic bottom-level bandit picks the neighborhood size exponent, both updated online with the cost improvement as reward, with Thompson Sampling performing best.
Key results
- BALANCE variants significantly outperform MAPF-LNS and MAPF-ML-LNS by at least 50% in sum of delays when the number of agents m >= 350 under a 60-second budget.
- BALANCE (Thompson) slightly outperforms the other BALANCE variants in the random, ost003d, and city maps.
- Roulette and UCB1 strongly prefer the random destroy heuristic, whereas Thompson Sampling keeps exploring and mostly prefers N=32 on ost003d.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use BALANCE instead of MAPF-LNS or MAPF-ML-LNS | Anytime MAPF · MAPF benchmark maps, m ≥ 350 agents | sum of delays: at least 50% | Helped |
| use Thompson Sampling instead of UCB1 or roulette selection | BALANCE · random, ost003d, and city maps | sum of delays | Helped |
| use a bandit algorithm instead of random uniform selection | BALANCE · random and city maps; 200 and 350 agents | sum of delays | Helped |
| increase neighborhood-size options to E = 3 (ablation) | BALANCE variants · random and city maps; 128-second time budget | sum of delays | Helped |
| increase neighborhood-size options beyond E = 3 (ablation) | BALANCE variants · random and city maps; 128-second time budget | sum of delays | No clear effect |
| use a joint arm space instead of the bi-level bandit scheme | Thompson Sampling MAPF-LNS · random, warehouse, ost003d, den520d, and city maps | sum of delays | Hurt |
| use E = 5 neighborhood-size options with random uniform selection (ablation) | BALANCE (Random) · ost003d | sum of delays | Hurt |
Surprising findings
- The joint arm space Thompson Sampling variant also outperforms the state-of-the-art, though it is consistently outperformed by the bi-level BALANCE variants.
Limitations
- Assumes stationary optimum; non-stationary bandit variants are deferred to future work.
- Performance gains are smaller or absent for small agent counts; joint-arm variant scales quadratically with options.
- Thompson Sampling requires choosing prior parameters, though near-uniform priors were used.
Experimental setup
Datasets: MAPF benchmark maps (random-32-32-10, warehouse-10-20-10-2-1, ost003d, den520d, Paris_1_256)
Benchmarks: MAPF benchmark maps random-32-32-10 warehouse-10-20-10-2-1 ost003d den520d Paris_1_256
Metrics: sum of delays (total cost)
Baselines: MAPF-LNS MAPF-ML-LNS Joint Arm Space (Thompson) BALANCE (Random) Empirically Best Choice
Builds on: MAPF-LNS prioritized planning UCB1 Thompson Sampling
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