Research map / 3D vision / Gaussian splatting
DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation
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Proposes DreamMesh4D, a video-to-4D framework that binds Gaussians to a mesh (SuGaR-style hybrid) and deforms it with sparse-control deformation graph and a learned LBS/DQS adaptive hybrid skinning, outperforming Consistent4D, DreamGaussian4D, 4DGen and STAG4D.
Problem
Generating high-quality, spatio-temporally consistent dynamic 3D objects (4D) from monocular videos, where NeRF and Gaussian splatting representations lack surface constraints and yield poor surface appearance.
Approach
Combine a Gaussian-mesh hybrid (SuGaR-style Gaussians bound to mesh faces, optimized jointly with mesh vertices) with sparse-control deformation graph using geodesic neighbors and an adaptive blend of LBS and DQS per vertex governed by a predicted local rigid strength.
Key results
- Achieves PSNR(ref) 37.04 and SSIM 0.980 versus best baseline DreamGaussian4D 31.06 and 0.947 on the Consistent4D test set.
- Reports FVD 474.96 versus 913.10 for the best baseline 4DGen (16 frames), roughly half, and lowest FID-VID 29.14 vs 31.84 for Consistent4D.
- Adaptive hybrid skinning improves over LBS-only (FVD 540.86) and DQS-only (FVD 479.83) variants, with full method at 474.96.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DreamMesh4D instead of the strongest baseline for each metric | Video-to-4D generation on Consistent4D test set · Consistent4D test set | PSNR(ref): 31.06 -> 37.04 | Helped |
| Use DreamMesh4D instead of the strongest baseline for each metric | Video-to-4D generation on Consistent4D test set · Consistent4D test set | SSIM(ref): 0.947 -> 0.980 | Helped |
| Use DreamMesh4D instead of the strongest baseline for each metric | Video-to-4D generation on Consistent4D test set · Consistent4D test set | LPIPS: 0.133 -> 0.126 | Helped |
| Use DreamMesh4D instead of the strongest baseline for each metric | Video-to-4D generation on Consistent4D test set · Consistent4D test set | FVD: 913.10 -> 474.96 | Helped |
| Use DreamMesh4D instead of the strongest baseline for each metric | Video-to-4D generation on Consistent4D test set · Consistent4D test set | FID-VID: 31.84 -> 29.14 | Helped |
| Use DreamMesh4D instead of the strongest baseline for each metric | Video-to-4D generation on Consistent4D test set · Consistent4D test set | CLIP: 0.917 -> 0.938 | Helped |
| Use adaptive hybrid skinning instead of DQS or LBS (ablation) | DreamMesh4D · Consistent4D test set | LPIPS: 0.126 -> 0.126 (DQS); 0.155 -> 0.126 (LBS) | Mixed |
| Add ARAP loss (ablation) | DreamMesh4D · Consistent4D test set | FVD: 751.56 -> 474.96 | Helped |
| Add normal consistency loss (ablation) | DreamMesh4D · Consistent4D test set | LPIPS: 0.147 -> 0.126 | Helped |
| Increase face Gaussians from 1 to 6 (ablation) | DreamMesh4D · Consistent4D test set | PSNR(ref): 36.17 -> 36.63 | Helped |
| Vary control-node count and vertex connectivity (ablation) | DreamMesh4D · Consistent4D test set | PSNR(ref): 35.92; 35.97; 36.14; 36.28; 36.39; 36.42; 36.70; 37.82 | Mixed |
| Use geodesic rather than Euclidean distance for deformation-graph connections (ablation) | DreamMesh4D · Elephant qualitative case | deformation artifacts | Helped |
Surprising findings
- Training with one GPU (0.8h) is faster than all compared baselines, while using 8GB memory, which is less than Consistent4D and DreamGaussian4D but more than STAG4D.
Limitations
- Relies on Zero123 for novel-view SDS supervision, leading to long optimization and poor performance where Zero123 fails.
- Only handles object-level 4D from fixed-viewpoint videos; scene-level or moving-camera videos are not supported.
- Evaluation limited to a small test set (seven videos), so performance on complex motions is not assessed.
Experimental setup
Datasets: Consistent4D test dataset videos from previous works SVD-generated videos
Benchmarks: Consistent4D test dataset
Metrics: PSNR(ref) SSIM(ref) LPIPS FVD FID-VID CLIP score
Baselines: Consistent4D DreamGaussian4D 4DGen STAG4D
Builds on: SuGaR SC-GS DreamGaussian Zero123 Dual quaternion skinning
Closest papers by meaning
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation (ICLR 2024 · similarity 0.89)
- DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos (NeurIPS 2024 · similarity 0.88)
- Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models (CVPR 2024 · similarity 0.88)
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle (CVPR 2024 · similarity 0.88)
- DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior (ICLR 2024 · similarity 0.87)
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering (CVPR 2024 · similarity 0.87)
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