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DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 18 citations (OpenAlex)

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Proposes DreamMesh4D, a video-to-4D framework that binds Gaussians to a mesh (SuGaR-style hybrid) and deforms it with sparse-control deformation graph and a learned LBS/DQS adaptive hybrid skinning, outperforming Consistent4D, DreamGaussian4D, 4DGen and STAG4D.

Problem

Generating high-quality, spatio-temporally consistent dynamic 3D objects (4D) from monocular videos, where NeRF and Gaussian splatting representations lack surface constraints and yield poor surface appearance.

Approach

Combine a Gaussian-mesh hybrid (SuGaR-style Gaussians bound to mesh faces, optimized jointly with mesh vertices) with sparse-control deformation graph using geodesic neighbors and an adaptive blend of LBS and DQS per vertex governed by a predicted local rigid strength.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DreamMesh4D instead of the strongest baseline for each metricVideo-to-4D generation on Consistent4D test set · Consistent4D test setPSNR(ref): 31.06 -> 37.04Helped
Use DreamMesh4D instead of the strongest baseline for each metricVideo-to-4D generation on Consistent4D test set · Consistent4D test setSSIM(ref): 0.947 -> 0.980Helped
Use DreamMesh4D instead of the strongest baseline for each metricVideo-to-4D generation on Consistent4D test set · Consistent4D test setLPIPS: 0.133 -> 0.126Helped
Use DreamMesh4D instead of the strongest baseline for each metricVideo-to-4D generation on Consistent4D test set · Consistent4D test setFVD: 913.10 -> 474.96Helped
Use DreamMesh4D instead of the strongest baseline for each metricVideo-to-4D generation on Consistent4D test set · Consistent4D test setFID-VID: 31.84 -> 29.14Helped
Use DreamMesh4D instead of the strongest baseline for each metricVideo-to-4D generation on Consistent4D test set · Consistent4D test setCLIP: 0.917 -> 0.938Helped
Use adaptive hybrid skinning instead of DQS or LBS (ablation)DreamMesh4D · Consistent4D test setLPIPS: 0.126 -> 0.126 (DQS); 0.155 -> 0.126 (LBS)Mixed
Add ARAP loss (ablation)DreamMesh4D · Consistent4D test setFVD: 751.56 -> 474.96Helped
Add normal consistency loss (ablation)DreamMesh4D · Consistent4D test setLPIPS: 0.147 -> 0.126Helped
Increase face Gaussians from 1 to 6 (ablation)DreamMesh4D · Consistent4D test setPSNR(ref): 36.17 -> 36.63Helped
Vary control-node count and vertex connectivity (ablation)DreamMesh4D · Consistent4D test setPSNR(ref): 35.92; 35.97; 36.14; 36.28; 36.39; 36.42; 36.70; 37.82Mixed
Use geodesic rather than Euclidean distance for deformation-graph connections (ablation)DreamMesh4D · Elephant qualitative casedeformation artifactsHelped

Surprising findings

Limitations

Experimental setup

Datasets: Consistent4D test dataset videos from previous works SVD-generated videos

Benchmarks: Consistent4D test dataset

Metrics: PSNR(ref) SSIM(ref) LPIPS FVD FID-VID CLIP score

Baselines: Consistent4D DreamGaussian4D 4DGen STAG4D

Builds on: SuGaR SC-GS DreamGaussian Zero123 Dual quaternion skinning

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