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PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

CVPR 2024 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 165 citations (OpenAlex)

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Introduces PhysGaussian, which evolves 3D Gaussian kernels with a custom MPM simulator and continuum mechanics so that the same Gaussians serve for both physical simulation and rendering.

Problem

Generating novel physics-based dynamics for NeRF/3D Gaussian scenes usually requires meshing, tetrahedralization, or cage/proxy meshes, creating a mismatch between simulation and rendering.

Approach

Treat 3D Gaussian kernels directly as MPM particles: deform each kernel's center and covariance via the deformation gradient from continuum mechanics, rotate spherical harmonics accordingly, and splat the deformed kernels for rendering, so simulation and rendering share one representation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use deformable covariance instead of translating Gaussian kernels only (ablation)PhysGaussian · Wolf, Stool, and Plant bend/twist lattice benchmarksPSNR: Fixed Covariance: 26.77, 26.02, 29.94, 25.31, 23.95, 23.09; Ours: 26.96, 26.46, 31.15, 26.15, 25.81, 23.87Helped
Use deformable covariance instead of rigid transformations of Gaussian kernels only (ablation)PhysGaussian · Wolf, Stool, and Plant bend/twist lattice benchmarksPSNR: Rigid Covariance: 26.84, 26.16, 30.28, 25.70, 24.09, 23.53; Ours: 26.96, 26.46, 31.15, 26.15, 25.81, 23.87Helped
Rotate spherical-harmonic orientations with the deformation (ablation)PhysGaussian · Wolf, Stool, and Plant bend/twist lattice benchmarksPSNR: Fixed Harmonics: 26.83, 26.02, 30.87, 25.75, 25.09, 23.69; Ours: 26.96, 26.46, 31.15, 26.15, 25.81, 23.87Helped
Use PhysGaussian instead of the strongest listed baselinePhysGaussian · Wolf bend, Wolf twist, Stool bend, Stool twist, Plant bend, Plant twistPSNR: Ours: 26.96, 26.46, 31.15, 26.15, 25.81, 23.87; strongest baselines: 26.91, 25.27, 22.32, 21.26, 19.85, 18.63Helped

Surprising findings

Limitations

Experimental setup

Datasets: sofa suite (BlenderNeRF synthetic) fox (Instant-NGP) plane (Nerfstudio) ruins (DroneDeploy NeRF) toast (real iPhone capture) jam (real iPhone capture) lattice deformation benchmark (BlenderNeRF)

Benchmarks: lattice deformation benchmark (wolf, stool, plant; bend and twist)

Metrics: PSNR

Baselines: NeRF-Editing Deforming-NeRF PAC-NeRF

Builds on: 3D Gaussian Splatting Material Point Method Stomakhin et al. MPM snow PAC-NeRF Zong et al. MPM

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