Research map / 3D vision / Gaussian splatting
4K4D: Real-Time 4D View Synthesis at 4K Resolution
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Proposes 4K4D, a 4D point-cloud representation with a 4D feature grid, hybrid discrete image-blending plus SH appearance model, and differentiable depth peeling on hardware rasterization, enabling real-time dynamic view synthesis at 4K.
Problem
Real-time, high-fidelity novel view synthesis of dynamic 3D scenes at 4K resolution, where prior dynamic NeRF-style methods are too slow at high resolution.
Approach
Represent a dynamic scene as a semi-transparent point cloud whose per-point features come from a K-Planes 4D feature grid; make the image-blending appearance view-direction-independent so it can be pre-computed, complement it with a continuous SH term, and render via a differentiable depth peeling shader on the hardware rasterizer.
Key results
- On DNA-Rendering, 4K4D reaches PSNR 31.173, LPIPS 0.055 at 203.6 FPS vs ENeRF's 28.108 PSNR at 6.0 FPS.
- On ENeRF-Outdoor, 4K4D achieves PSNR 25.815 and LPIPS 0.147 at 141.7 FPS, versus ENeRF at 11.3 FPS.
- Rendering reaches 80-85 FPS at 4K on an RTX 4090 (ENeRF-Outdoor 85.1 FPS; DNA-Rendering 288.8 FPS with GUI), with about 2 MB per frame storage.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the 4D embedding instead of per-frame, per-point optimizable parameters (ablation) | 4K4D · DNA-Rendering, 0013 01 | PSNR: 29.779 -> 31.990 | Helped |
| Add the image-blending appearance term (ablation) | 4K4D · DNA-Rendering, 0013 01 | PSNR: 30.259 -> 31.990 | Helped |
| Add the SH appearance term (ablation) | 4K4D · DNA-Rendering, 0013 01 | PSNR: 31.946 -> 31.990 | Helped |
| Add the LPIPS loss (ablation) | 4K4D · DNA-Rendering, 0013 01 | LPIPS: 0.063 -> 0.040 | Helped |
| Add the LPIPS loss (ablation) | 4K4D · DNA-Rendering, 0013 01 | PSNR: 31.661 -> 31.990 | Helped |
| Add the mask loss (ablation) | 4K4D · DNA-Rendering, 0013 01 | PSNR: 29.115 -> 31.990 | Helped |
| Add the mask loss (ablation) | 4K4D · DNA-Rendering, 0013 01 | LPIPS: 0.073 -> 0.040 | Helped |
| Increase the SH-coefficient degree (ablation) | 4K4D · DNA-Rendering | PSNR: 30.129 vs. 30.259 | No clear effect |
Surprising findings
- 3DGS overfits more on ENeRF-Outdoor with fewer views, yielding PSNR 21.63 vs 26.54 for 4K4D on the first frame.
Limitations
- Cannot produce point correspondences across frames, which downstream tasks may need.
- Storage grows linearly with the number of video frames, making long volumetric videos difficult.
- Rendering quality depends on input image resolution; 4K-quality output needs high-resolution inputs.
Experimental setup
Datasets: DNA-Rendering ENeRF-Outdoor NHR Neural3DV
Benchmarks: DNA-Rendering ENeRF-Outdoor
Metrics: PSNR SSIM LPIPS FPS storage
Baselines: ENeRF IBRNet K-Planes Im4D 3DGS
Builds on: K-Planes ENeRF 3D Gaussian Splatting Instant-NGP IBRNet
Closest papers by meaning
- 4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time (NeurIPS 2025 · similarity 0.89)
- EG4D: Explicit Generation of 4D Object without Score Distillation (ICLR 2025 · similarity 0.88)
- CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models (CVPR 2025 · similarity 0.88)
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting (ICLR 2024 · similarity 0.87)
- Instant4D: 4D Gaussian Splatting in Minutes (NeurIPS 2025 · similarity 0.87)
- Robust Multi-Object 4D Generation for In-the-wild Videos (CVPR 2025 · similarity 0.87)
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