Research map / 3D vision / Gaussian splatting
L4GM: Large 4D Gaussian Reconstruction Model
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Proposes L4GM, a feed-forward 4D large reconstruction model that extends the pretrained LGM with temporal self-attention to turn single-view video into per-frame 3D Gaussians, trained on a 12M-video Objaverse-4D multiview dataset.
Problem
Generating animated 3D objects (4D content) from monocular video is ill-posed and existing methods rely on slow per-scene optimization or score distillation taking minutes to hours, while 4D training data is scarce.
Approach
Extend a pretrained 3D Large Gaussian Reconstruction Model with temporal self-attention layers so it reconstructs a Gaussian set per frame from a monocular video plus a single set of generated multiview images of the first frame, trained on a large rendered multiview animated-object dataset; add a 4D interpolation model fine-tuned from it for higher frame rates.
Key results
- On the Consistent4D benchmark L4GM reaches LPIPS 0.12, CLIP 0.94, FVD 691.87 vs. best baseline STAG4D (0.13, 0.91, 992.21), in about 3 s per video.
- User study (24 examples, 5 raters each) favors L4GM over DG4D, OpenLRM, and STAG4D on all criteria, e.g. overall quality 65.4% vs 25.0% against DG4D.
- Without LGM 3D pretraining the model fails to converge; a frozen-LGM variant and a HexPlane deformation variant converge to lower PSNR and the HexPlane version stays static.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Initialize from pretrained LGM rather than training without 3D pretraining (ablation) | L4GM · Objaverse-4D reconstruction | PSNR | Helped |
| Fine-tune the non-temporal LGM layers instead of freezing them (ablation) | L4GM · Objaverse-4D reconstruction | PSNR | Helped |
| Add temporal self-attention (ablation) | L4GM · Objaverse-4D reconstruction | PSNR | Helped |
| Use per-frame 3D Gaussians rather than a canonical representation with a HexPlane deformation field (ablation) | L4GM · Objaverse-4D reconstruction | PSNR | Helped |
| Add sinusoidal time embeddings to the camera embedding (ablation) | L4GM · Objaverse-4D reconstruction | PSNR | No clear effect |
| Use longer input video length T when ground-truth multiviews are provided (ablation) | L4GM · Objaverse-4D reconstruction | per-frame reconstruction PSNR | Hurt |
| Increase the number of autoregressive reconstruction runs (ablation) | L4GM · Objaverse-4D reconstruction | per-frame reconstruction PSNR | Hurt |
| Apply the 4D interpolation model (ablation) | L4GM · Consistent4D videos | framerate | Helped |
Surprising findings
- A HexPlane-based deformation-field design failed to learn meaningful motion at scale, with outputs remaining static, unlike optimization-based 4D generation.
- Without 3D pretraining from LGM, the model failed to converge at all on the 4D dataset.
Limitations
- Cannot handle motion ambiguity; unnatural leg motion from non-input views in some walking motions.
- Struggles with multiple occluding objects.
- Fails on egocentric viewpoints since it assumes 0 degree elevation input views.
Experimental setup
Datasets: Objaverse-4D Objaverse 1.0 GObjaverse Consistent4D ActivityNet
Benchmarks: Consistent4D
Metrics: LPIPS CLIP image similarity FVD runtime user preference
Baselines: Consistent4D 4DGen GaussianFlow STAG4D DreamGaussian4D Efficient4D OpenLRM
Builds on: LGM LRM ImageDream 3D Gaussian Splatting Objaverse
Closest papers by meaning
- 4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time (NeurIPS 2025 · similarity 0.90)
- Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models (CVPR 2024 · similarity 0.89)
- Robust Multi-Object 4D Generation for In-the-wild Videos (CVPR 2025 · similarity 0.88)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.88)
- Instant4D: 4D Gaussian Splatting in Minutes (NeurIPS 2025 · similarity 0.88)
- LRM-Zero: Training Large Reconstruction Models with Synthesized Data (NeurIPS 2024 · similarity 0.88)
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