atlas

Research map / 3D vision / Gaussian splatting

Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction

CVPR 2024 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 420 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Extends 3D Gaussian Splatting to monocular dynamic scenes by learning canonical 3D Gaussians deformed by an MLP deformation field conditioned on time, plus an annealed noise smoothing scheme for pose-induced jitter.

Problem

Reconstructing and rendering monocular dynamic scenes with high fidelity and real-time speed, where implicit neural representations are slow and lose detail, and inaccurate poses cause temporal jitter in time interpolation.

Approach

Jointly optimize 3D Gaussians in canonical space with a purely implicit MLP deformation field (inputs: stop-gradient Gaussian position and time with positional encoding) that outputs offsets to position, rotation and scale, rendered via the differentiable Gaussian rasterizer; an annealed Gaussian noise added to time encoding (AST) smooths training with no extra overhead.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add annealing smooth training (AST) (ablation)Deformable 3D Gaussians · NeRF-DSPSNR: 23.97 -> 24.11Helped
add annealing smooth training (AST) (ablation)Deformable 3D Gaussians · NeRF-DSSSIM: 0.8346 -> 0.8525Helped
add annealing smooth training (AST) (ablation)Deformable 3D Gaussians · NeRF-DSLPIPS: 0.2037 -> 0.1769Helped
add AST noise annealing to time input (ablation)Deformable 3D Gaussians · real-world time interpolationtemporal smoothnessHelped
reduce time positional encoding from the original order to 6pe without AST (ablation)Deformable 3D Gaussians · real-world time interpolationpreservation of high-frequency informationHurt
use original-order time positional encoding without AST (ablation)Deformable 3D Gaussians · real-world time interpolationtemporal overfittingHurt
apply positional encoding to deformation-network inputs (ablation)Deformable 3D Gaussians · dynamic scene renderingrendering detailHelped

Surprising findings

Limitations

Experimental setup

Datasets: D-NeRF synthetic dataset HyperNeRF NeRF-DS

Benchmarks: D-NeRF synthetic dataset NeRF-DS

Metrics: PSNR SSIM LPIPS FPS

Baselines: 3D-GS D-NeRF TiNeuVox Tensor4D K-Planes HyperNeRF NeRF-DS

Builds on: 3D Gaussian Splatting D-NeRF HyperNeRF positional encoding

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy