Research map / 3D vision / Gaussian splatting
NeuMA: Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics
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Proposes NeuMA, which learns a LoRA-style neural correction on top of pretrained neural constitutive laws inside an MPM simulator, trained end-to-end through a particle-bound 3D Gaussian Splatting renderer to ground intrinsic dynamics from visual observations.
Problem
Visual grounding of intrinsic material dynamics from videos: pure neural simulators can violate physics and generalize poorly, while expert-defined physical simulators may not match actual dynamics.
Approach
Model the material as a physics prior M0 (pretrained Neural Constitutive Law) plus a learned low-rank residual correction (LoRA), and bridge MPM particles to images via Particle-GS, a 3DGS variant whose Gaussian kernels are bound to multiple nearby simulation particles through a Mahalanobis-distance chi-squared binding.
Key results
- NeuMA achieves average Chamfer distance 1.31 (scaled by 1e4) vs 12.18 for NCLaw and 114.80 for PAC-NeRF across six synthetic benchmarks.
- NeuMA outperforms the particle-supervised variant (average 1.51) and the no-binding ablation (average 6.60) in grounding accuracy.
- On real-world data NeuMA's rendered sequences are reported as better aligned with observations than Spring-Gaus, both qualitatively and quantitatively.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add a residual material adaptor to the fixed physical prior | NeuMA · Six synthetic dynamics benchmarks, average | Chamfer distance: 12.18 -> 1.31 | Helped |
| Add a residual material adaptor rather than using the fixed prior alone (ablation) | NeuMA · BouncyBall | Chamfer distance: 1.87 -> 1.19 | Helped |
| Add a residual material adaptor rather than using the fixed prior alone (ablation) | NeuMA · JellyDuck | Chamfer distance: 3.63 -> 3.03 | Helped |
| Add a residual material adaptor rather than using the fixed prior alone (ablation) | NeuMA · RubberPawn | Chamfer distance: 1.42 -> 1.27 | Helped |
| Add a residual material adaptor rather than using the fixed prior alone (ablation) | NeuMA · ClayCat | Chamfer distance: 1.36 -> 1.00 | Helped |
| Add a residual material adaptor rather than using the fixed prior alone (ablation) | NeuMA · SandFish | Chamfer distance: 1.21 -> 0.65 | Helped |
| Add a residual material adaptor rather than using the fixed prior alone (ablation) | NeuMA · HoneyBottle | Chamfer distance: 1.23 -> 0.73 | Helped |
| Use particle binding instead of treating Gaussian kernels as physical particles (ablation) | NeuMA · JellyDuck | Chamfer distance: 28.42 -> 3.03 | Helped |
| Use particle binding instead of treating Gaussian kernels as physical particles (ablation) | NeuMA · BouncyBall | Chamfer distance: 3.34 -> 1.19 | Helped |
| Use particle binding instead of treating Gaussian kernels as physical particles (ablation) | NeuMA · RubberPawn | Chamfer distance: 4.62 -> 1.27 | Helped |
| Use particle binding instead of treating Gaussian kernels as physical particles (ablation) | NeuMA · ClayCat | Chamfer distance: 1.26 -> 1.00 | Helped |
| Use particle binding instead of treating Gaussian kernels as physical particles (ablation) | NeuMA · SandFish | Chamfer distance: 0.97 -> 0.65 | Helped |
Surprising findings
- NeuMA sometimes beats the variant trained with ground-truth 3D particle supervision (NeuMA w/ P.S.), which the authors attribute to the residual preserving the prior.
- Performance drops sharply when the physical prior is completely wrong (e.g., StVK + Drucker-Prager for an elastic object), with Chamfer distance rising to 30.26 on RubberPawn.
Limitations
- Requires multi-view surface reconstruction with calibrated cameras to obtain initial particles; struggles in complex scenes.
- Cumulative simulation errors degrade long-horizon future prediction.
- Motion blur in visual supervision degrades grounding performance.
Experimental setup
Datasets: Synthetic benchmarks BouncyBall, JellyDuck, RubberPawn, ClayCat, HoneyBottle, SandFish (MPM-simulated, Blender-rendered) Spring-Gaus real-world data (Bun, Burger, Dog, Pig)
Benchmarks: BouncyBall JellyDuck RubberPawn ClayCat SandFish HoneyBottle Spring-Gaus real-world scenes
Metrics: L2 Chamfer distance PSNR SSIM LPIPS
Baselines: PAC-NeRF NCLaw NCLaw + Particle-GS Spring-Gaus NeuMA w/o Bind NeuMA w/o delta M
Builds on: NCLaw PAC-NeRF PhysGaussian 3D Gaussian Splatting LoRA
Closest papers by meaning
- DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering (NeurIPS 2024 · similarity 0.88)
- Learning 3D Particle-based Simulators from RGB-D Videos (ICLR 2024 · similarity 0.87)
- PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields (CVPR 2025 · similarity 0.87)
- OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation (ICLR 2025 · similarity 0.86)
- DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors (AAAI 2025 · similarity 0.85)
- Latent Intuitive Physics: Learning to Transfer Hidden Physics from A 3D Video (ICLR 2024 · similarity 0.85)
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