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Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses

CVPR 2024 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 12 citations (OpenAlex)

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Reconstructs a static background and multiple dynamic humans from a monocular video as composable 3D Gaussian Splatting, using SDS with a personalized (textual-inversion) Stable Diffusion and OpenPose ControlNet to hallucinate unseen body parts.

Problem

Reconstructing dynamic 3D scenes with multiple humans from monocular in-the-wild video, where humans are occluded, cropped, or sparsely observed so large body parts are never seen.

Approach

Represent background and each human as 3D Gaussians (humans in SMPL canonical space with LBS deformation) and apply score distillation sampling from a person-specific, textual-inversion-personalized latent diffusion model with OpenPose ControlNet on random virtual views and poses to complete unseen regions consistently with observed appearance.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use the proposed 3D-GS reconstruction with diffusion guidancemonocular multi-person reconstruction · PanopticPSNR: 15.79 -> 23.60Helped
use the proposed 3D-GS reconstruction with diffusion guidancemonocular multi-person reconstruction · Hi4D pair00-dancePSNR: 20.78 -> 23.76Helped
use the proposed 3D-GS reconstruction with diffusion guidancemonocular multi-person reconstruction · Hi4D pair01-hugPSNR: 21.40 -> 25.14Helped
use the proposed method when observations are sufficientsingle-person reconstruction · ZJU-Mocap 6 subjectsPSNR: 30.23 -> 30.13No clear effect
add SDS loss (ablation)Ours on ZJU-Mocap 377 subject with lower-body occlusion · ZJU-Mocap 377 subject, lower-body occludedPSNR: 24.51 -> 26.03Helped
add textual inversion (ablation)Ours on ZJU-Mocap 377 subject with lower-body occlusion · ZJU-Mocap 377 subject, lower-body occludedPSNR: 23.43 -> 26.03Helped
add reconstruction loss (ablation)Ours on ZJU-Mocap 377 subject with lower-body occlusion · ZJU-Mocap 377 subject, lower-body occludedPSNR: 23.43 -> 26.03Helped

Surprising findings

Limitations

Experimental setup

Datasets: Panoptic Dataset Hi4D ZJU-Mocap

Benchmarks: Panoptic Dataset Hi4D ZJU-Mocap

Metrics: PSNR SSIM LPIPS rendering FPS VRAM

Baselines: HumanNeRF InstantAvatar Shuai et al. (ST-NeRF/NeuralBody compositional)

Builds on: 3D Gaussian Splatting DreamFusion SDS CustomDiffusion HumanNeRF LBS skinning

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