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Research map / Reinforcement learning / Visual and representation RL

Curriculum and environment design

Generates training environments and curricula to improve agent generalization and skill acquisition.

81 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026) · an approach in Visual and representation RL, keyword cluster “search · decision · systems”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

21 papers in 2023–24 and 14 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic shrank, from 3.7% to 2.0%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 2162017: 3172018: 12182019: 7192020: 7202021: 7212022: 8222023: 10232024: 11242025: 9252026: 526

Most cited paper of each year

Earliest papers here

What has been tried

69 papers here report 676 measured changes (a component added, removed or swapped, compared with a baseline): helped 62%, no clear effect 12%, hurt 22%, mixed 4%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Remove textual item content and recommend using item IDs onlyJunyi, ASSIST09, TextLog · EpHurtGenAL: Generative Agent for Adaptive Learning (AAAI 2025 · 9 citations)
add the AIM reward rφ to curriculum goal generationPointSpiralMaze · success rateHelpedDiffusion-based Curriculum Reinforcement Learning (NeurIPS 2024 · 3 citations)
Add top-level geographic workload distributionData center cluster, load shifting · CO2 emissions (tons)3845 ± 3 -> 3515 ± 3HelpedHierarchical Multi-Agent Framework for Carbon-Efficient Liquid-Cooled Data Center Clusters (AAAI 2025 · 2 citations)
Use 50% negative experiences in training batchesTraining experiments over 5000 steps · performance50%HelpedOf Mice and Machines: A Comparison of Learning Between Real World Mice and RL Agents (ICML 2025 · 0 citations)
disable option execution in the environment and use options only for MCTS planning26 Atari games · mean human-normalized score1054.30 % -> 1008.15 %HurtOptionZero: Planning with Learned Options (ICLR 2025 · 0 citations)
Add timeout-nonterminal bootstrappingEARL benchmark · performanceHelpedIntelligent Switching for Reset-Free RL (ICLR 2024 · 0 citations)
remove inter-episode opponent modelingMSH-4h2s self-play · normalized score0.9767 -> 0.9708No clear effectEfficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning (ICML 2024 · 0 citations)
Train on multi-trajectory sequences instead of single-trajectory sequencesMiniHack-Labyrinth · episodic return-0.323 ± 0.05 -> 0.780 ± 0.07HelpedGeneralization to New Sequential Decision Making Tasks with In-Context Learning (ICML 2024 · 0 citations)
Use novelty alone for replay prioritizationMinigrid held-out environments · solved rateHelpedImproving Environment Novelty Quantification for Effective Unsupervised Environment Design (NeurIPS 2024 · 0 citations)
Add sample-mask updates during stage 1Alchemy · target-region archive coverageHelpedEnabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity (NeurIPS 2024 · 0 citations)
Mask out selected training contextsCoinrun, Heist, Ninja, Climber, and other Procgen games · final average scoreMixedImplicit Curriculum in Procgen Made Explicit (NeurIPS 2024 · 0 citations)

What reviewers will expect

Datasets and baselines named in the 11 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Baselines

  • DQN · 2 of 11 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 35 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 40 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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