Research map / Reinforcement learning / Visual and representation RL
Reinforcement Learning with Unsupervised Auxiliary Tasks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add pixel control to A3C (ablation) | A3C · Labyrinth | performance | Helped |
| Add reward prediction to A3C (ablation) | A3C · Labyrinth | performance | Helped |
| Add value function replay to A3C (ablation) | A3C · Labyrinth | performance | Helped |
| Combine pixel control, reward prediction, and value function replay | A3C · Labyrinth (13 levels) | mean human-normalised score: 54% -> 87% | Helped |
| Combine pixel control, reward prediction, and value function replay | A3C · Labyrinth (13 levels) | mean speedup in steps to reach A3C best performance: 10× | Helped |
| Add auxiliary tasks to A3C | A3C · Atari (57 games) | mean human-normalised performance: 880% | Helped |
| Add pixel control to A3C | A3C · Labyrinth navigation | final performance | Helped |
| Predict immediate input changes instead of reconstructing the input | A3C self-supervised learning · Labyrinth navigation | performance | Helped |
| Add input reconstruction loss | A3C · Labyrinth navigation | final score | Hurt |
| Add input reconstruction loss | A3C · Labyrinth navigation | initial learning speed | Helped |
| Add feature control | A3C · Labyrinth | performance | Helped |
| Remove pixel control from UNREAL (ablation) | UNREAL · Atari (57 games) | human-normalised performance | Hurt |
Closest papers by meaning
- Unsupervised Control Through Non-Parametric Discriminative Rewards (ICLR 2019 · similarity 0.90)
- Exploratory Diffusion Model for Unsupervised Reinforcement Learning (ICLR 2026 · similarity 0.89)
- Behavior From the Void: Unsupervised Active Pre-Training (NeurIPS 2021 · similarity 0.88)
- Never Give Up: Learning Directed Exploration Strategies (ICLR 2020 · similarity 0.88)
- Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement Learning (NeurIPS 2021 · similarity 0.88)
- To the Max: Reinventing Reward in Reinforcement Learning (ICML 2024 · similarity 0.87)
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