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Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Curriculum and environment design · 0 citations (OpenAlex)

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Proposes HOP, a hierarchical opponent-modeling and MCTS planning algorithm that infers co-players' goals (intra- and inter-episode belief updates) for few-shot adaptation in mixed-motive Markov Stag-Hunt and Snowdrift games.

Problem

Few-shot adaptation to unseen co-players in mixed-motive multi-agent environments, where best responses depend on co-players' changing behavior and goals.

Approach

Combine goal-conditioned opponent models (belief over co-players' goals updated within and across episodes) with MCTS planning that samples goal combinations from the belief and averages action values, avoiding nested belief inference as in I-POMDP.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HOP instead of direct-OMfew-shot adaptation · MSH-4h1s, MSH-4h2s, and MSGoverall best adaptation percentage: 16.7% -> 83.3%; 16.7% -> 100.0%; 50.0% -> 83.3%Helped
remove inter-episode opponent modeling (ablation)HOP · MSH-4h2s self-playnormalized score: 0.9767 -> 0.9708No clear effect
add inter-episode opponent modeling (ablation)HOP · MSH-4h2s adaptation with cooperator and defector co-playersnormalized score: 0.96 -> 1.00; 0.31 -> 0.36Helped
add within-episode opponent modeling (ablation)HOP · MSH-4h2s adaptation with random co-playersnormalized score: 0.65 -> 0.78Helped
condition opponent modeling on goals rather than directly modeling state-to-action policies (ablation)HOP · MSH-4h2s self-play and few-shot adaptationnormalized score: 0.9417 -> 0.9767Helped

Surprising findings

Limitations

Experimental setup

Datasets: Markov Stag-Hunt (MSH-4h1s, MSH-4h2s) Markov Snowdrift Game (MSG)

Benchmarks: Markov Stag-Hunt (MSH-4h1s) Markov Stag-Hunt (MSH-4h2s) Markov Snowdrift Game (MSG)

Metrics: average reward min-max normalized reward overall best adaptation percentage

Baselines: LOLA Social Influence A3C Prosocial-A3C PR2 direct-OM

Builds on: AlphaZero MuZero LOLA I-POMDP Schelling diagrams

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