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Improving Environment Novelty Quantification for Effective Unsupervised Environment Design

NeurIPS 2024 · Reinforcement learning › Visual and representation RL · approach: Curriculum and environment design · 0 citations (OpenAlex)

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Proposes CENIE, which scores environment novelty by the likelihood of a student's state-action trajectories under a GMM fit to its curriculum coverage buffer, and combines it with regret in PLR⊥ and ACCEL for unsupervised environment design.

Problem

Regret-based unsupervised environment design (UED) curricula increase difficulty but neglect environment novelty, and existing novelty measures are domain-specific, curriculum-agnostic, or computationally costly.

Approach

Quantify environment novelty via the student's state-action space coverage from prior curriculum experiences, modeled with a Gaussian Mixture Model (K chosen by silhouette score over a FIFO buffer), and use it jointly with regret to prioritize level replay in PLR⊥ and ACCEL.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add CENIE novelty prioritization to PLR⊥PLR⊥ · CarRacing F1 tracks (mean)return: 392±28 -> 553±32Helped
Add CENIE novelty prioritization to PLR⊥PLR⊥ · BipedalWalkerstate-action space coverage: 43.4% -> 55.3%Helped
Add CENIE novelty prioritization to ACCELACCEL · BipedalWalkerstate-action space coverage: 42.5% -> 47.6%Helped
Add CENIE novelty prioritization to ACCELACCEL · Minigrid held-out environmentssolved rateHelped
Add CENIE novelty prioritization to PLR⊥PLR⊥ · Minigrid held-out environmentssolved rateHelped
Add CENIE novelty prioritization to ACCELACCEL · BipedalWalker test environmentsreturnHelped
Add CENIE novelty prioritization to PLR⊥PLR⊥ · BipedalWalker test environmentsreturnHelped
Add CENIE novelty prioritization to PLR⊥PLR⊥ · CarRacing F1 tracksreturnHelped
Use novelty alone for replay prioritization (ablation)PLR-CENIE · Minigrid held-out environmentssolved rateHelped
Use novelty alone for replay prioritization (ablation)ACCEL-CENIE · Minigrid held-out environmentssolved rateMixed
Use novelty alone for replay prioritization (ablation)PLR-CENIE · BipedalWalker test environmentsreturnNo clear effect
Use novelty alone for replay prioritization (ablation)ACCEL-CENIE · BipedalWalker test environmentsreturnHurt

Surprising findings

Limitations

Experimental setup

Datasets: Minigrid BipedalWalker CarRacing

Benchmarks: Minigrid held-out mazes PerfectMazeLarge BipedalWalker test environments CarRacing F1 tracks

Metrics: solved rate return IQM optimality gap state-action space coverage

Baselines: Domain Randomization Minimax PAIRED DIPLR PLR⊥ ACCEL

Builds on: PLR⊥ ACCEL PAIRED POET DIPLR

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