Research map / Reinforcement learning / Visual and representation RL
Adaptive Skills Adaptive Partitions (ASAP)
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Learn skills and skill partitions jointly from an initially misspecified model | ASAP · RoboCup R1 | goal-scoring ratio: 18% -> 79% | Helped |
| Use learned ASAP policy instead of the approximately optimal scoring controller | RoboCup R1 · RoboCup R1 | goal-scoring ratio: 91% -> 79% | Hurt |
| Increase the number of skill hyperplanes (ablation) | ASAP · Two Rooms | average reward | No clear effect |
| Initialize the new task with skills and partitions learned on the first task | ASAP · Flipped Two Rooms (Task 2) | episodes to near-optimal performance: 35000 -> 5000 | Helped |
| Flip the signs of learned hyperplane parameters without additional learning (ablation) | ASAP · Flipped Two Rooms | average reward | Helped |
| Use a linear rather than degree-two polynomial hyperplane feature representation (ablation) | ASAP · RoboCup R1 | average reward | Helped |
| Add the defender's x-location as a hyperplane feature (ablation) | ASAP · RoboCup R2 | average reward | Mixed |
| Add the defender's y-location as a hyperplane feature (ablation) | ASAP · RoboCup R2 | average reward | Mixed |
| Add the defender's x- and y-location as hyperplane features (ablation) | ASAP · RoboCup R2 | average reward | Mixed |
| Reuse a learned skill in two distinct state-space regions (ablation) | ASAP · Three Rooms | average reward | Helped |
| Learn skills and partitions rather than execute the fixed initial misspecified partitioning (ablation) | ASAP · Two Rooms | average reward | Helped |
| Use more skills by increasing the hyperplane count (ablation) | ASAP · Two Rooms | computational complexity | Hurt |
Closest papers by meaning
- Skill Expansion and Composition in Parameter Space (ICLR 2025 · similarity 0.87)
- Skill-Pro: Learning Reusable Skills from Experience via Non-Parametric PPO for LLM Agents (ICML 2026 · similarity 0.87)
- SkillOS: Learning Skill Curation for Self-Evolving Agents (NeurIPS 2026 · similarity 0.86)
- Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation (CVPR 2025 · similarity 0.86)
- Policy Compatible Skill Incremental Learning via Lazy Learning Interface (NeurIPS 2025 · similarity 0.85)
- Learning to Continually Learn via Meta-learning Agentic Memory Designs (NeurIPS 2026 · similarity 0.85)
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