Research map / Reinforcement learning / Visual and representation RL
Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LSTM meta-updates instead of the strongest listed baseline | Ant · RoboSumo vs Ant | win rate: 30.0 -> 44.0 | Helped |
| Use LSTM meta-updates instead of the strongest listed baseline | Ant · RoboSumo vs Bug | win rate: 21.0 -> 34.6 | Helped |
| Use LSTM meta-updates instead of the strongest listed baseline | Ant · RoboSumo vs Spider | win rate: 27.6 -> 35.1 | Helped |
| Use LSTM meta-updates instead of the strongest listed baseline | Bug · RoboSumo vs Ant | win rate: 33.5 -> 39.5 | Helped |
| Use LSTM meta-updates instead of the strongest listed baseline | Bug · RoboSumo vs Bug | win rate: 28.6 -> 43.7 | Helped |
| Use LSTM meta-updates instead of the strongest listed baseline | Bug · RoboSumo vs Spider | win rate: 45.8 -> 52.0 | Helped |
| Use LSTM meta-updates instead of the strongest listed baseline | Spider · RoboSumo vs Ant | win rate: 48.0 -> 45.3 | Hurt |
| Use LSTM meta-updates instead of the strongest listed baseline | Spider · RoboSumo vs Bug | win rate: 43.9 -> 48.4 | Helped |
| Use LSTM meta-updates instead of the strongest listed baseline | Spider · RoboSumo vs Spider | win rate: 42.2 -> 46.7 | Helped |
| Use meta-learned adaptation rather than tracking | nonstationary locomotion · Held-out leg-torque changes | episodic reward | No clear effect |
| Use meta-learned adaptation rather than reactive baselines | continuous adaptation methods · Few-shot nonstationary and competitive environments | adaptation performance | Helped |
| Use meta-learned adaptation rather than tracking | RoboSumo agents · More than 50 episodes per round | win rate | Mixed |
Closest papers by meaning
- Learning to Adapt in Dynamic, Real-World Environments through Meta-Reinforcement Learning (ICLR 2019 · similarity 0.90)
- AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers (NeurIPS 2024 · similarity 0.88)
- Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity (NeurIPS 2024 · similarity 0.88)
- Constrained Meta-Reinforcement Learning for Adaptable Safety Guarantee with Differentiable Convex Programming (AAAI 2024 · similarity 0.87)
- Meta-Reinforcement Learning with Universal Policy Adaptation: Provable Near-Optimality under All-task Optimum Comparator (NeurIPS 2024 · similarity 0.87)
- Skill-aware Mutual Information Optimisation for Zero-shot Generalisation in Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
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