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Diffusion-based Curriculum Reinforcement Learning

NeurIPS 2024 · Reinforcement learning › Visual and representation RL · approach: Curriculum and environment design · 3 citations (OpenAlex)

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Proposes DiCuRL, which trains a conditional diffusion model online to generate curriculum goals guided by a Q-function and an AIM reward, and shows it matches or beats nine CRL baselines on maze and MuJoCo robot tasks.

Problem

Curriculum RL needs intermediate goals that are challenging yet achievable, but existing CRL methods often struggle to produce them in complex environments without domain knowledge.

Approach

A conditional diffusion model generates curriculum goals online from replay-buffer states; its training loss adds a Q-function term and an AIM (Wasserstein-based) reward term so generated goals are feasible and move toward the desired goal, while the noising/denoising process promotes exploration. A bipartite min-cost max-flow step selects the final goal.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use DiCuRL instead of OUTPACESAC curriculum learning · PointUMazetimesteps to success rate 1.0: 29800 ± 4166 -> 28333 ± 3036Helped
use DiCuRL instead of OUTPACESAC curriculum learning · PointNMazetimesteps to success rate 1.0: 113333 ± 24267 -> 108428 ± 34718Helped
use DiCuRL instead of OUTPACESAC curriculum learning · PointSpiralMazetimesteps to success rate 1.0: 396875 ± 111451 -> 305833 ± 43225Helped
add the AIM reward rφ to curriculum goal generation (ablation)DiCuRL · PointSpiralMazesuccess rateHelped
add the Q-function Qϕ to curriculum goal generation (ablation)DiCuRL · PointSpiralMazesuccess rateHelped
condition curriculum generation on the final episode state sT (ablation)DiCuRL · PointSpiralMazesuccess rateHurt
use DiCuRL instead of HGGSAC curriculum learning · PointUMazetimesteps to success rate 1.0: 48750 ± 24314 -> 28333 ± 3036Helped

Surprising findings

Limitations

Experimental setup

Datasets: PointUMaze (MuJoCo) PointNMaze (MuJoCo) PointSpiralMaze (MuJoCo) FetchPush FetchPickAndPlace

Benchmarks: PointUMaze PointNMaze PointSpiralMaze FetchPush FetchPickAndPlace

Metrics: success rate timesteps to reach success rate 1.0 timesteps to reach success rate 0.3

Baselines: ACL GoalGAN HGG ALP-GMM VDS PLR CURROT GRADIENT OUTPACE HER

Builds on: Soft Actor-Critic Adversarial Intrinsic Motivation OUTPACE Hindsight Goal Generation denoising diffusion probabilistic models

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