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Research map / Reinforcement learning / Visual and representation RL

OptionZero: Planning with Learned Options

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Curriculum and environment design · 0 citations (OpenAlex)

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Proposes OptionZero, which adds an option network and option-aware dynamics to MuZero so options are discovered via self-play and used in MCTS, improving Atari human-normalized mean by 131.58%.

Problem

Planning with options in model-based RL typically relies on predefined options or expert demonstrations, and existing option planning recurrently evaluates every primitive step inside an option, which is costly when transitions are expensive.

Approach

Extend MuZero with an option head that predicts a dominant option (a sequence of primitive actions whose cumulative probability stays above 0.5) from each hidden state, and a dynamics network that can unroll whole options in one step, with option edges integrated into MCTS selection, expansion and backup.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add learned options with maximum length 3MuZero · 26 Atari gamesmean human-normalized score: 922.72% -> 1054.30%Helped
add learned options with maximum length 6MuZero · 26 Atari gamesmean human-normalized score: 922.72% -> 1025.56%Helped
increase maximum option length from 3 to 6OptionZero · 26 Atari gamesmean human-normalized score: 1054.30% -> 1025.56%Hurt
disable option execution in the environment and use options only for MCTS planning (ablation)OptionZero ℓ3 · 26 Atari gamesmean human-normalized score: 1054.30 % -> 1008.15 %Hurt
disable option execution in the environment and use options only for MCTS planning (ablation)OptionZero ℓ3 · Gopherscore: 68,240.60 -> 73,338.67Helped
disable option execution in the environment and use options only for MCTS planning (ablation)OptionZero ℓ3 · Seaquestscore: 5,606.63 -> 3,378.60Hurt
use learned optionsOptionZero ℓ3 · 26 Atari gamesscoreMixed

Surprising findings

Limitations

Experimental setup

Datasets: Atari 2600 games (26 games) GridWorld (custom)

Benchmarks: Atari 2600 (26 games) GridWorld

Metrics: mean human-normalized score median human-normalized score average tree depth option usage proportions

Baselines: MuZero HIPS-epsilon Subgoal Search

Builds on: MuZero AlphaZero PUCT option-critic HIPS

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