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Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction

ICML 2024 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 0 citations (OpenAlex)

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Proposes Superpoint Gaussian Splatting (SP-GS), which clusters 3D Gaussians into superpoints that share a rigid deformation predicted by a tiny MLP, enabling real-time dynamic scene rendering with high fidelity.

Problem

Novel view synthesis for dynamic scenes is slow and lower quality with NeRF-based methods using time-variant MLPs; per-Gaussian deformation networks in 3D-GS-based extensions greatly reduce rendering speed.

Approach

Learn a soft association matrix that groups canonical 3D Gaussians into a small number of superpoints, predict rigid rotation and translation per superpoint with a deformation MLP, and propagate them to Gaussians, with a property reconstruction loss enforcing as-rigid-as-possible grouping.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add the non-rigid deformation networkSP-GS · D-NeRFFPS: 227.25 -> 119.35Hurt
Add the non-rigid deformation networkSP-GS · HyperNeRFPSNR: 25.61 -> 26.78Helped
Add the non-rigid deformation networkSP-GS · NeRF-DSPSNR: 23.15 -> 23.33No clear effect
Add the non-rigid deformation networkSP-GS · NeRF-DSFPS: 251.70 -> 66.13Hurt
Add property reconstruction loss (ablation)SP-GS · D-NeRFPSNR: 37.59 -> 37.98Helped
Add property reconstruction loss (ablation)SP-GS · D-NeRFLPIPS: 0.0172 -> 0.0164Helped
Use a warm-up training stage (ablation)SP-GS · D-NeRFPSNR: 21.56 -> 37.98Helped
Use interpolation instead of the deformation network at inference (ablation)SP-GS · D-NeRFFPS: 168.01 -> 219.95Helped
Use interpolation instead of the deformation network at inference (ablation)SP-GS · D-NeRFPSNR: 36.2281 -> 36.2280No clear effect
Increase deformation network width from 64 to 256 at depth 8 (ablation)SP-GS · D-NeRFPSNR: 35.8021 -> 36.4452Helped
Vary the number of superpoints from 50 to 500 (ablation)SP-GS · D-NeRFPSNR: 35.69 to 36.52No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: D-NeRF HyperNeRF NeRF-DS NVIDIA Dynamic Scene Dataset

Benchmarks: D-NeRF HyperNeRF NeRF-DS NVIDIA Dynamic Scene Dataset

Metrics: PSNR SSIM MS-SSIM LPIPS FPS

Baselines: D-NeRF TiNeuVox K-Planes HexPlane Tensor4D TI-DNeRF NeRFPlayer 4D-GS D-3D-GS 3D-GS

Builds on: 3D Gaussian Splatting Deformable 3D Gaussians HexPlane NeRF

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